13 days to Back The Ninja Crusade 2nd Edition!

Ninja Crusade 2nd EditionThe Ninja Crusade 2nd Edition, Third Eye Games’ RPG of high-flying martial arts action, is kicking butt on Kickstarter. With two weeks to go, the campaign has reached more than 75% of its $12,000 goal. Visit the campaign page to help put this game over the top!

In The Ninja Crusade 2nd Edition, players take the role of individual ninja from a variety of clans and backgrounds, crafting their personalities and experience with our new Lifepath-style system. Taking inspiration from plenty of martial arts movies, like the Sorcerer and the Snake orSeven Samurai, mixed with anime influences like Naruto: Shippuden, Avatar: The Last Airbender or Basilisk, we at Third Eye Games have put together the ultimate ninja RPG.

We’ve focused our third eye to design the Chakra System, an all-new system we’ve built from the ground up to deliver a unique experience. The engine emulates fast-paced martial arts fights by allowing a variety of attacks, counters, and interrupts that keep the action flowing.

We’re putting together a spectacular hardcover book that will feel great in your hands and look great on your shelves. If we hit our stretch goals we’ll also be able to convert sourcebooks from the first edition to the new system, so come on by the Kickstarter before November 5th to pledge your support!

Metatopia scholarship winners announced!

The Indie Game Developer Network is pleased to announce that we will be awarding four scholarships for game designers to attend Metatopia next month. Thanks to the generosity of donors to our GoFundMe campaign and the help of Double Exposure (the folks behind Metatopia), each award brings $500 towards travel expenses, plus room at the conference hotel and admission to the conference. With 31 applicants it was a tough choice, but the following four designers were selected by IGDN’s scholarship committee:

Metatopia-HelmAlex Helm

Alex is well-known in the UK as a designer of all manner of games, in particular those focused on character development and intense scenarios that makes characters challenge their very being. Alex has put this concept into practice in all kinds of games from traditional tabletop RPGs to storygames and larp. Alex is a keen designer of larp games, both one-off theatre-style games and traditional outdoor combat games. Some years ago, Alex founded a Warhammer 40,000 larp system called Death unto Darkness, which became highly successful and popular. A few years ago, Alex discovered the joys of storygaming and has focused design efforts towards these sorts of games. Alex is absolutely thrilled to be selected for the IGDN scholarship programme, and will be bringing a game called ‘Nemesis 382’ – a storygame about the crew of an experimental spacecraft on the verge of exploring a black hole, which is due to be published by Pelgrane Press at the end of the year.

Metatopia-LamKimberley Lam

Kim is a game player, hacker and designer hailing from the oil- and cow-rich jungles of Alberta, Canada. Her gaming interests are diverse, ranging from well-known tabletops to theatrical LARP campaigns, with a fondness for games that encourage emotional exploration and vulnerability. She has run seminars at Nerdly North on active community building and the impact of community silence. She is also a crime-fighting social justice monk and an amateur origami artist.

Metatopia-SylvanoJay Sylvano

Jay is a graphic designer, illustrator and social justice panda who recently relocated from South Africa to Portland, OR. Coming to the States led to an introduction to story gaming and the power of raising awareness through enriching play. She has since helped to build a community in Portland dedicated to positive action gaming and responsible game design, and is now a board member with local non-profit Games To Gather.

Metatopia-LaRocheAndré La Roche

André La Roche is a gamer and an attorney. Despite this otherwise deadly combination of character flaws, he’s pretty relaxed at the gaming table. He previously worked on Margaret Weis Productions’ Dragonlance game line. André aspires to be a warrior-poet, and spends his free time randomly spouting existential platitudes.

Sword’s Edge Publishing presents Nefertiti Overdrive

Nefertiti OverdriveDefying physics and common sense, you are legendary heroes protecting the royal house of 25th Dynasty Egypt from both internal enemies and the marauding Assyrian army. Do you want to leap from crocodile head to crocodile head before planting your sandaled foot directly in the face of an Assyrian giant bearing an axe bigger than you? Do you want to rebound off the side of a pyramid and fly into the centre of a mob of badguys, whom you then lay low with your lightning-fast fists?

Then you are our kind of people. Nefertiti Overdrive is a role-playing game of crazy wire-fu action set in Ancient Egypt now available from Amazon, Drive Thru RPG, and RPG Now. This is a game about kicking badguys in the face, or stepping on a fallen foe to get your character high enough to drive her knee into a villain’s jaw.

Because what Ancient Egypt really needed was kung fu.

Crucible, the coin-based RPG of evolving morality, launched by Cosm Games

Crucible logoThe first Kickstarter from this energetic company from Melbourne, Australia has already reached 80% funding in its first week, and introduces a unique world of epic powers, moral challenges and insidious darkness. The game can be played with pocket change, but we’re also funding the development of custom, high quality coins which not only represent the source of a character’s power, but also serve as the core resolution mechanic.

From heroic adventurer to mighty god, characters shape the world of Crucible through their choices.

Original art is available from RPG industry greats, Matt Stawicki and Melissa Gay.

Join us at Kickstarter or cosmgames.com, or come to the tabletop gaming area at PAX Australia in Melbourne Oct 30-Nov 1 and join one of our showcase games!

Growling Door Games presents SAVE: The Eternal Society

Chill healerThe supernatural is not glamorous or romantic. It is hungry, fierce, and it hates humanity. For more than a century, the envoys of the Eternal Society of the Silver Way – or SAVE – have investigated the Unknown to protect humanity against its predations.

SAVE has suffered much in the last few decades. An attack on its World Headquarters in 1989 drove it underground, and an infiltration in 2000 left regional headquarters adrift and cut off. Now, a new leader, Hayat Nejem, has shown the Society a new way to combat the Unknown and remain hidden. All that SAVE has to do to survive is listen to her.

SAVE: The Eternal Society is the first sourcebook for Chill Third Edition. It is presently 50% funded on Kickstarter, with three weeks left to go. SAVE is being developed by Michelle Lyons-McFarland, and written by a diverse group of authors including Eddy Webb, Steffie de Vaan, Meghan Fitzgerald, Bill Bodden, Misha Bushyager, Jonathan McFarland, Morgan A. McLaughlin-McFarland, Aladair Stuart, Danielle Lauzon, and Leath Sheales.

The book will include expanded history for SAVE, instructions and systems for groups to create their own HQs, new Edges, Drawbacks, and creatures of the Unknown, and four sample cases for SAVE envoys to experience. In addition, for every 100 backers, Growling Door Games will create and release a free scenario! You can see an example of one such scenario at growlingdoorgames.com/resources.

Genesis of Legend Publishing presents Sig: The City Between

Sig: The City Between coverThere is only one true city; a place of multiversal trade, cultural exchange, and mixed blood. A place where monsters come to scheme and gods come to die.

Sig: The City Between is the nexus of the multiverse. It’s a city connected to everywhere, a refuge for the oppressed and a prize for tyrants. It’s a place where culture is at the forefront, with diverse faiths and tongues struggling for space in the crowded metropolis. It’s a city of families, both whole and broken.

Sig is also a launching point, allowing fools and heroes to venture into the eternal planes of existence. Each plane is made of concepts, of elements, or of ideals that resonate through the entire ‘verse. The planes impose their own Beliefs on Sig, and on the infinite primal worlds beyond.

Each of the planes is also home to unique peoples, from the Giants of the Elemental Plane of Stone to the Wyrms of the Ideological Plane of Destruction. The planes are home to mighty Powers; gods, demons, and stranger things which send their servitors to spread their faith into the City Between. The planes even offer resources to the bickering political Factions and warring guilds that control Sig’s hungry streets.

Visit the Elemental Plane of Flame to test yourself in scorched wastelands of the Crucible. Seek answers to hidden secrets in the Umbral Delta of the Conceptual Plane of Shadow. Defend yourself in The Final Court, where the Seven Magistrates provide final remedy to any injustice.

Sig: the City Between is now on Kickstarter and is already funded. You have until October 30th to get on board and explore the multiverse.

Encoded Designs Presents: The Character Cache

Character Cache logoEncoded Designs has launched a new Patreon Campaign called The Character Cache.

The Character Cache is a collection of characters designed to be used in tabletop RPG gaming, either as character concepts for players or as NPCs/villains by GMs. Artist Matt Morrow illustrates the character pieces, and Encoded Designs writes a system-neutral description, including how to incorporate this character into your campaign. These write-ups also include hooks for encounters and adventure inspiration, plus tags for quick reference.

The Patreon Campaign includes Milestones that increase the quality of the artwork, as well as adds backer-voted stat blocks to the NPC’s.

These characters are designed to be used in games. We want them to show up on your campaign portals and in the games you run at home and at conventions. To facilitate that kind of use, we will release this content under a CC Attribution-NonCommercial-ShareAlike license, allowing you to work these great images and ideas into your games and expand upon what we’ve made.

The Character Cache is available at Patreon.

Support the Romance Trilogy Campaign on Patreon

Romance TrilogyThe Romance Trilogy, three rpgs exploring love and the human heart by Black & Green Games, will be released in a single volume in February 2016, supported by a Patreon campaign.

Black & Green Games has brought romance to the gaming table for a decade. In Breaking the Ice, players take the roles of two people going on their first three dates and experience the (often comical) ups and downs of love in the offing. Shooting the Moon creates a competitive love triangle which can be set in any genre, place, space or time. And Under my Skin, a live action game with a tabletop version, puts a circle of friends in the explosive situation of falling in love with the wrong people.

Patreon supporters get a discount on the Trilogy PDF and early access to new hacks and mods from the final volume, including:

Slashing the Veil – “shipping” your favorite fictional characters on their first three dates
Versus Nature – a life and death struggle to reach furthest reaches of the natural world
A Heart Knows – crafting a new world where we abandon our known boundaries and learn what love means beyond them

Also, ‘Ere Camlann, an Arthurian adaptation of Under my Skin; With the Woods, an escape to nature scenario for Breaking the Ice; Love is a Battlefield, a miniatures hack for Shooting the Moon, and many more.

One featured hack or mod will be posted per month, with more available at higher levels of support.

To learn more, visit the Romance Trilogy Hacks & Mods Patreon page.

The Ninja Crusade: Second Edition now on Kickstarter

The Ninja Crusade: Second Edition logoThe Ninja Crusade 2nd Edition, Third Eye Games’ RPG of high-flying martial arts action, is now on Kickstarter.

In The Ninja Crusade 2nd Edition, players take the role of individual ninja from a variety of clans and backgrounds, crafting their personalities and experience with our new Lifepath-style system. Taking inspiration from plenty of martial arts movies, like the Sorcerer and the Snake orSeven Samurai, mixed with anime influences like Naruto: Shippuden, Avatar: The Last Airbender or Basilisk, we at Third Eye Games have put together the ultimate ninja RPG.

We’ve focused our third eye to design the Chakra System, an all-new system we’ve built from the ground up to deliver a unique experience. The engine emulates fast-paced martial arts fights by allowing a variety of attacks, counters, and interrupts that keep the action flowing.

We’re raising $12,000 USD or more to put this spectacular hardback book into your hands and onto your gaming tables. Visit the Kickstarter campaign page between October 6th and November 5th, 2015, to pledge your support.

IGDN Metatopia Scholarship, Deadline Oct. 9

Metatopia 2014: the game design festivalIn collaboration with Double Exposure, we are happy to offer the 2nd Annual Indie Game Developer Network (IGDN) Scholarship for a game developer to attend Metatopia, The Game Design Festival. This scholarship will cover a room and convention registration, as well as up to $500 of travel expenses. This scholarship is part of the IGDN’s larger mission of supporting a thriving game design community filled with a diverse and exciting set of voices.

The scholarship will be awarded to a designer who hails from marginalized communities or whose work supports the discussion and exploration of issues that affect diverse groups. Designers who are interested in applying for the scholarship must fill out an application form, found here, by October 9th, 2015.

It is not a requirement that an applicant’s work is published to be considered for the scholarship, but they must be working on a game. The IGDN is committed to bringing new and undiscovered talent, especially from diverse communities, into the gaming industry, and the application committee will be looking at a variety of factors in addition to publishing credits. Current IGDN members cannot apply for the scholarship, although we hope scholarship finalists will consider joining the IGDN after Metatopia.

Applications will go to a committee of IGDN members who will look over all the applications and discuss the applicants’ strengths. After they have looked at and discussed each application, they will nominate a winner. The nomination will go to the IGDN President and Treasurer for final approval. Once final approval is made, then the winner will be notified by October 12th, 2014 and arrangements will be made with Double Exposure for payment upon arrival at the convention.

If you don’t think you qualify for the scholarship, but want to help out, we welcome any donations on our GoFundMe. Depending on the amount we receive in donations, we may be able to offer more to the winner or possibly choose multiple winners.

Please share this effort with all of our social media outlets, and with anyone you feel is a great fit for the scholarship. We want a diverse set of applicants from all corners of the industry! We look forward to your applications!