Atlantis nears its fall. An empire founded on a dream tears itself apart. Slaves make one last bid for freedom. The precursors of the human race rail against extinction.
You came from this world. Fated to witness the end of the age of miracles, you have the power to make one final difference. You will love and hate for the fate of a world you will not live to see.
Your future lies in the cards. Endings, catastrophe, triumph. Death, the Tower, the Chariot.
What wrongs will you right?
Whom will you save?
What will be your legacy?
Where will you stand in the face of the coming wave?
A game based upon theosophical myth, outsider art, and the dreams of youth by Howard David Ingham (Promethean: the Created, Vampire: the Requiem and Changeling: the Lost).
Chariot looks at the occult Atlantis with fresh eyes, criticising race, class and empire. The game’s Tarot card-based system rewards the building of relationships and the proactive pursuit of conflict.
You can buy Chariot at:
Plushie or Plastic, mate? The Threadbare RPG Kickstarter is live and running through June 8th!
Threadbare RPG is a role-playing story game in which you and your fellow players play the parts of broken, damaged, and abandoned toys in a world where the humans are all gone. All hope is not gone, however, as you try to fix and rebuild a world that is now broken, dirty, and dangerous!
- Cooperative role-playing with an emphasis on building and “hacking” new things out of old.
- Speedy combat “rules:” all combat is resolved in an elegant “montage” sequence that takes less time to describe than a single round of combat in a traditional RPG.
- Kid-friendly: emphasis on conflict resolution through building friendships and compromise.
- Adult-friendly: Hits the nostalgia “sweet spot” for playing favorite toys with a grown-up tone.
For 3-6 players ages 10 and up, including GM.
Powered by the Apocalypse World game engine (2d6+)
Following a successful Kickstarter campaign, Growling Door Games
is pleased to announce the release of the first sourcebook for its Chill Third Edition
game line, entitled SAVE: The Eternal Society
will be available in PDF via DriveThruRPG on June 8, 2016
, and in softcover through Indie Press Revolution in August 2016.
“The truth is that no manifesto can save the world, no set of laws will save us from the clawing, lurking hands of the Unknown that surround us. At the end of the night, our envoys fight alone against the darkness. When the world stands at the brink of destruction, only those who are ready and able to defend it can say just how far they need to go to ensure our survival.
“When everything has gone wrong, our envoys will stand and make their choices free of any rules, and we will pray they make the right ones.”
—Hayat Nejem, “How to SAVE the World”
SAVE: The Eternal Society looks at the type of people who join the Societas Argenti Viae Eternitata. It examines the history of the organization and the rise of Hayat Nejem’s cell-based approach to fighting the Unknown, and provides and expanded system for building a SAVE HQ for your Chill stories. In addition, this book provides four new cases for SAVE envoys to experience, and 10 new creatures to bedevil and terrify them.
Anyone can join the Society. All that’s required is the will to face the Unknown. Do you have it?
Red Markets is a tabletop RPG about economic horror.
In Red Markets, characters risk their lives trading between the massive quarantine zones containing a zombie outbreak and the remains of civilization. They are Takers: mercenary entrepreneurs unwilling to accept their abandonment, seeking to profit from mankind’s near-extinction before it claims them. They must hustle, scheme, and scam as hard as they fight if they hope to survive the competing factions and undead hordes the GM throws at them.
Takers that are quick, clever, or brutal enough might live to see retirement in a safe zone, but many discover too late that the cycle of poverty proves harder to escape than the hordes of undead.
Red Markets uses the traditional zombie genre to tell a story about surviving on the wrong end of the economy. It’s cut-throat capitalism with its knife on your neck.
The game runs off Profit, a mechanics system designed to allow players to customize their experience to taste. Red Markets can be played as a pure story game, a tactical combat challenge, or any combination in-between. Other features of the game’s setting and system include…
- Unique Theme: The threat of monsters is nothing compared to the weight of economy. Supernatural threats join the horror of trying to escape poverty to make a powerful, relatable storytelling experience.
- Strategic Social Combat: Profit’s Negotiation mechanics put as much weight on skillful roleplaying and social engineering as traditional RPG combat.
- Player-generated Setting and Scenarios: Make your own survivor enclave, simulate the fluctuations of its economy, and design opportunities for your characters to exploit.
- Near-future Technology: No luddites allowed in this apocalypse: use drones, prosthetic limbs, and 3D printed guns to hold back the undead hordes!
- Modular Scenario Design: Sessions and campaigns can be as long or as short as you want them to be, focusing on interpersonal roleplay, tactical combat, or some mixture of the two.
- Scalable Difficulty: Rules variants allow the GM to plan for care-free zombie slaying romps or grim, rogue-like character meatgrinders.
Those that want to know more can find full AP recordings of the game and development diaries found on Role-Playing Public Radio. Listen to the entire history of the game’s development on the RPPR Game Designer’s Workshop podcast, or listen to an entire playtest campaign called “The Brutalists.”
Red Markets is currently live on Kickstarter.