Dreamchaser coming to Kickstarter January 24th

Dreamchaser 2017 Imagining GamesDreamchaser: A new roleplaying experience coming to Kickstarter January 24th

Who wouldn’t want to sit down at the table and know for certain — without having to depend on the GM — that you’ll be able to experience an amazing story that hits all of the important, exciting beats?  Or to know that everyone will have essential input on the story?  Few games can promise that, and even fewer can guarantee it.  Dreamchaser does.  Each player decides on one or more “Milestones”, story beats that will appear in the story, that are written with a minimum of context.  These Milestones are arranged in a logical order and placed in the center of the table for everyone to see.  In play, the GM will guide the players through each Milestone in order.  Since the player decides on the beat, but not on its context, our characters get to experience them authentically, since we don’t know how they’ll appear in the story, or even that they’ll go well!  That’s up to our characters.

Unlike most roleplaying games, where you start with a setting and build within its box, Dreamchaser lets you create whatever character you want, and then, due to its focus on narrative mechanics, builds the box around you.  The world, its inhabitants, central conflict, even the genre of the game come organically from player input, but seldom explicitly, which leaves the story free to go in directions no one player will expect.  Dreamchaser gives us the freedom to determine and explore our identity, powers, connections, and essential components of the world and story, both at character creation and throughout play.  Because its focus is on player input and contribution above and before anything else, Dreamchaser is ideal for new players who haven’t had their spark of creativity squelched by more traditional, more restrictive systems.  And since anything goes, no two campaigns will look anything alike, giving it replayability truly limited only by our imagination.

Dreamchaser is a game everyone should experience at least once – but you’ll want to play it again and again.  Whatever you want to experience, whatever your dream, Dreamchaser will make it happen.

Dreamchaser comes to Kickstarter on Tuesday, January 24th.

Jim Dagg
Assistant developer/designer

IGDN Welcomes New Board of Officers

2016 had its highs and lows, but now 2017 is here, and with it comes some changes to the Indie Game Developer Network. Following the elections in December 2016, the IGDN has elected a new leadership team for two-year terms, starting January 2017.

The IGDN accomplished a lot last year, such as introducing the Indie Groundbreaker Awards and expanding our presence at GenCon. We were also able to send SEVEN new designers to Metatopia with the IGDN Metatopia Diversity Scholarship. Our year is starting out with some fresh faces and new ideas, both in the membership list as well as on the Leadership Team. The Indie Game Developer Network has a new slate of board officers:
IGDN 2017 leadership Team

President – Michelle Lyons-McFarland
Treasurer – Brennan Taylor
Membership Coordinator – Ryan Schoon
Convention Coordinator – Matthew McFarland
Marketing Coordinator – Steve Radabaugh
Retail Coordinator – Jason Pitre
Resource Coordinator – Sarah Richardson

Michelle, Brennan, Ryan and Matthew were all elected into office by the IGDN membership, while Steve, Jason, and Sarah hold positions that are appointed by the President as according the the IGDN By-Laws. All positions are a two year commitment.

The IGDN extends special thanks to those who are stepping off of the board: Eloy Lasanta, Mark Diaz-Truman, Marissa Kelly, and Stentor Danielson. Thank you all so much for your work!

The new Leadership Team has already had its first meeting, and we’re looking forward to seeing what more we can accomplish this year!