This is a guest post by Camdon Wright, one of the winners of the IGDN Metatopia Diversity Scholarship and designer of the RPG, One Child’s Heart, about his experience at Metatopia 2017.
Trigger warning: Childhood depression and suicide
I have loved gaming since I first stole my cousin’s expert Dungeons and Dragons blue box (sorry, Steven). I never played the game but I spent hours reading through everything it contained. I have obsessed over characters, stories, moments of sadness and joy, and how to create honest moments at a gaming table for most of my life.
I’ve lived all over the west coast but spent most of my childhood in Alaska. When we moved to Denver, Colorado 8 years ago I discovered a substantial and supportive gaming community. I began to seriously focus on my writing and game design five years ago, and in the last year that work has borne fruit. I’ve finished my first game, Madness and Desire, and sold my first adventure to a publisher.
When I submitted my application to the IGDN Metatopia Diversity Scholarship, I didn’t really consider the possibility that I might win. Everything I put in that form was as authentically me as I could make it. I thought that was enough to ensure I would never win. Continue reading