The Tarrasque, the unkillable challenge. Do you have what it takes to fight the monster? Do you have what it takes to run the Tarrasque?
How do you begin to tackle something so epic, so incredible? What do you do if your players are ready for it? That’s where The Book of the Tarrasque comes in!
The Book of the Tarrasque is 75+ pages of advice, rules, handouts, history, paper miniatures, and adventure. Plus an interactive handouts packet lets you make your own paper miniature, print maps, log the epic game, organize optional rules, and more!
The Book of the Tarrasque will be available in the IGDN booth (#2437) at GenCon 50!
The Book of the Tarrasque features:
New 5e rules that restore elements from previous editions (like regeneration and trample attacks) and add new options to challenge any group, no matter how powerful or prepared
An in-depth look at possible tactics brought to the table by players, as well as an in-depth look at the utility of many magic items against the Tarrasque
The most complete history anywhere of the Tarrasque in mythology, D&D history, other game systems, and even where it is an easter egg in other media
A foreword by Ed Greenwood
A robust set of handouts, recompiled stat sheets, paper miniatures, game logs, and large format scaled maps
A complete adventure to challenge 15th through 20th level characters and bring them against the Tarrasque.
The Book of the Tarrasque is for use with the 5th edition of the world’s most popular role playing game and grows it to epic proportions.
Are you ready to be epic? Find out by picking up The Book of the Tarrasque in the IGDN booth (#2437) at GenCon 50!
In the spring, we finished the western keep. It was ready for trade by summertime. We received wheat from the Sunriders in exchange for mana drawn from the Obsidian Wood. In the fall, the Empire laid siege. We were prepared. Many died, but the keep held. Now it is winter and we plan. We will take Dusk’s Ayrie. Strengthen our bonds with the Sunriders. Finish the mana forge. We will not rest. We have seen what the Autarch is capable of. And when summer arrives again, we march…
Wrath of the Autarch is a tabletop kingdom building game. The players create a society over the course of the campaign, called the Stronghold. One player controls the schemes of the Autarch, the ruler of an empire which opposes the Stronghold. The other players control important leaders and heroes from the Stronghold. The campaign ends when either the Autarch is stopped or the Stronghold falls.
Wrath of the Autarch will be available in the IGDN booth (#2437) at GenCon 50!Continue reading →
With careful stitches and meticulous work, a ragdoll carefully sews back a torn limb on a panda who is crying out his troubles (girl troubles… isn’t it always a girl?) while he sips from a daintily painted teacup filled with brandy.
In another room in the shoebox house she calls home, the ragdoll’s other patients wait patiently for her craft. A Mekka bulldozer, metal with chipping yellow paint, is missing his front left wheel. He holds a vinyl doll’s head, waiting for it to be glued into the empty wheel well. It won’t roll quite the same, he knows, but he can live with the handicap until he scavenges a better part.
The ragdoll finishes with her panda patient and wishes him a cheery farewell, tucking his payment (2 buttons and a tiny watch gear) into her skirt pocket. She quickly schools her face to hide her sly, greedy smile when she steps across the threshold to the waiting bulldozer. His repair is going to need glue, and glue is a costly resource, my friend….Continue reading →
“As someone who is both a writer and an avid player of tabletop RPGs, I was really looking forward to trying out ScreenPlay – and it didn’t let me down. ScreenPlay is the perfect blend between both of these things; exactly between a tabletop role-playing game and a collaborative story.” – The Grind
Image a story of ancient warriors charged with recapturing an escaped demon. Or perhaps a band of modern day college-aged detectives solving crimes between classes. Maybe even a tale of a rebellion in steampunk 1800s France.
ScreenPlay is an ENnie nominated co-operative storytelling game built to bring those stories to life. Where players take on the role of Writers crafting the first draft of a script, novel, comic book series, whatever you can imagine. Take your characters to intriguing worlds of your own design and pit them against the forces of darkness you create for yourselves. You control the action through your characters and the descriptions you provide with each turn. Choose a Director to challenge the lead characters and present the outcomes to these events, create something truly original, exciting and engaging as you play with little to no prep time. The story is yours!
Pick up ScreenPlay in the IGDN booth (#2437) at Gen Con 50!
Play in any genre or format you can imagine. ScreenPlay is built as a universal system that reacts to the story your group creates during play. No prep required!
Designed to allow everyone equal opportunity at the table. Every time a player offers a description through one of their characters, another player provides the outcome.
Dice are used to create complications, not determine success or failure.
The core rulebooks contains everything needed to create your own stories, including character and scene notes for use in your games, character creation guidelines, and advice for Directors.
Large print format makes ScreenPlayeasy to read.
ScreenPlay combines traditional roleplaying mechanics with story game design to provide a unique experience, improvised storytelling, and exciting gameplay for new and experienced players alike.
For 2+ players. Ages 10 & up. To play, you’ll need dice (d4, d6, d8, d10, d12) and pencils.
Pick up ScreenPlay in the IGDN booth (#2437) at GenCon 50 and receive a free discount code for a PDF copy. You can find additional ScreenPlay treatments, such as Ironbound and Dial M For Monster, at brokenrulergames.net
10:30am Bug phone while Smithson is in the restroom.
11:00am Snag Ronnie and Anne and teach Lumbergh a lesson.
12:00pm Lunch (bribe Hallie).
1:30pm Hack Dalton’s account. Confirm passwords.
3:00pm Sell passwords.
3:30pm Firing range with Ronnie.
4:15pm Pay off Valesquez.
6:00pm Drinks with the gals!!!
11:30pm Terminate John.
Murders & Acquisitions is a tabletop RPG of subterfuge, espionage, intrigue, theft, and murder set in an absurd corporate world. Players portray office go-getters determined to get the corner office by whatever means necessary. Anything is fair game in an over-the-top, cut-throat corporate world.
Murders & Acquisitions will be available in the IGDN booth (#2437) at GenCon 50!
Murders & Acquisitions features:
An all-in-one game book. Character creations. Full rule set. GM guidelines and tools. Everything you need to play in one place.
Eight company backdrops within which you can set your story.
Five chapters of modular, add-on rules to bring a variety of fantastical elements to the game – magic, monsters, future tech, cosmic horror, and the apocalypse – allowing players to craft a unique play experience for each campaign.
Guidelines for creating your own custom material.
A host of free PDF support materials available for download at DriveThruRPG.com.
A four-part actual play is available at DSPN Presents on the Don’t Split the Podcast Network.Continue reading →
If you could live out any story, any moment—what would you experience?
Lead a Rebellion • Ride a Dragon • Win an Academy Award • Free an Innocent Man • Race to the Stars • Restore Your Memory • Get the Girl/Boy • Live to Tell About It • Seal an Ancient Evil • Become the Perfect Weapon •
Solve a Madman’s Riddle • Uncover the Truth…
Your character has a moment, a challenge, a purpose waiting for you. Will you chase it? Will you realize your dream?
No dream is too great or too small…find your strategy for success!
Dreamchaser: A Game of Destiny is an immersive story building game where a game master guides players on a journey to achieve their dream. The players imagine a goal for their game—their story. They let that goal inspire them, imagining characters to play and experiences to have. Experiences they want to share. They live out that story wherever it takes them— a story of pursuing their dreams.
Wet Ink Games is pleased to announce our first game is now complete and available for purchase. Wild Skies: Europa Tempest, is on DriveThruRPG in digital, softcover and hardcover options.
Wild Skies is a full role playing game of pulp-inspired adventure set in a “diesel-punk” version of 1930s Europe. In this world the Great War did not turn out well for anyone and political instability led to new governments and lots of mercenary soldiers looking for work. The setting is fully described and includes all the airplanes, political machinations, flying battleships and on-going military conflicts you can shake a control stick at. We should also mention there have never been humans in this world and instead everyone is a humanoid animal.
Monsters can be killed. They are horrifying, deadly, and often implacable, but they die. That is the grim hope upon which SAVE is built.
—Dr. Ruby Garrett, Report on Monsters
Monsters is an antagonist book for Chill® Third Edition, detailing creatures of the Unknown that don’t fit neatly into other categories. In this book, you’ll find 15 new creatures of the Unknown, as well as in-depth discussions of how these creatures fit into the world of Chill®. Also included are new pre-generated characters and new Edges and Drawbacks for use in your Chill® games.
Monsters will be available in the IGDN booth (#2437) at GenCon 50!
15 new creatures of the Unknown to bedevil your Chill players
In-depth discussions of monsters in the setting of Chill, revealing new history and secrets of the Eternal Society of the Silver Way
15 “case starters,” story seeds that you can flesh out for use in your Chill campaign
New Edges and Drawbacks
Monsters is the second supplement for Chill 3rd Edition, and requires the Chill core book to use. Chill is an investigative modern horror RPG, and uses a simple percentile system, as well as dark and light tokens. More information – including a free quickstart – is available at growlingdoorgames.com.
The Unknown is powerful and hungry…but we can push it back, with your help.
Pick up the Monsters, the Chill core book or Limited Edition Boxed Set, the Chill Master’s Screen, and SAVE: The Eternal Society in the IGDN booth (#2437) at GenCon 50!
The IGDN has its own room at Gen Con 50 inside the Indiana Convention Center! It’s located on the second floor right by the exhibit hall!
The IGDN Room is #239!
If you want to escape the crush of the exhibit hall, or are looking for some great ways to spend your time, you should check out the following IGDN member events!
Phantom Pain by Parenthesis Press
Play an archetype of the Major Arcana defending our world from nightmares that have crossed through the looking glass in a fun, fast, narrative system powered by the turn of a Tarot deck. A terrible, unknown dream-creature haunts the mirror-ways, preying upon dreamers and dream-folk alike. The players must destroy it before its power threatens even them!
If summer is a time for people to get outside and relax, the opposite applies in the tabletop RPG industry as the biggest convention of the year is only weeks away. That’s right, GenCon. Mixed into the midst of the booth setups and takedowns, handshakes, demos, and meet & greet with fans, the con is also a time to look at what made the industry a success in the past year and recognize those who made something to endure the ages.
The ENnie nominations were announced on July 4th, 2017, and there are a few IGDN members who received some worthy recognition for their work this past year. Started in 2001 primarily as an annual award show for the d20 boom, the ENnies now covers the tabletop RPG industry and has become one of the premier award shows of the season.
With voting currently open to the public until July 21st, all of us at the IGDN want to congratulate the nominees and draw attention to those within our ranks eagerly waiting to see if they will walk away with one of those finely crafted medallions.