Metatopia Scholarship Now Live!

Metatopia 2017 Double Exposure, Inc. 2017

The application for the Metatopia scholarship is now live, and each and every designer from a marginalized community working on their first game is encouraged to apply. This includes women, PoC, and LGBTQIA.

Apply here: https://goo.gl/HZ5EW1

The scholarship is a joint effort between the Indie Game Developer Network and Double Exposure, Inc. to raise the number of diverse designers in the field. It does this by sending a group of new designers to Metatopia to playtest their game. The scholarship provides a travel stipend, designer badge, and room for the duration of the conventions. Scholarship winners will also be matched with a mentor and will join the rest of the scholarship recipients for breakfast every day to talk through their experience.

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Gen Con 50 Highlights

Each and every year the frothing hordes of gamers the world over crash land in Indianapolis, IN for the best four days in gaming. Of course we’re talking about GEN CON, the Super Bowl of tabletop gaming. This year the IGDN was there en masse. Our companies were represented well and everyone had a complete and total blast. To all those who came by our booths and played our games and hung out, thank you! Here is a recap of some the goings-on from IGDNers.

The ENnie Awards

“Evil Hat’s Bubblegumshoe was in fierce competition for the Best Family Game, along with two other amazing IGDN games: Epyllion and Masks: A New Generation. But the care taken by Tiara Lynn Agresta in making it beautiful and readable, and by the whole creative team in making it a game adults and younger folks could enjoy seems to have paid off. It felt good to see the Silver go to Magpie’s Masks. So many thanks to the people who fell in love with our sleuths and gave Bubblegumshoe the gold!”

– Emily Care Boss

The ENnies, EN World’s annual award show, is an industry shaper. That site is the one-stop shop for RPG reviews online, so we’re very pleased to have had numerous winners and nominees across many categories!

One of the highlights of the evening was Bubblegumshoe, co-designed by our very own Emily Care Boss, taking the gold in the Best Family Game category. This category also featured Magpie Games’ Masks (which won silver) and Epyllion. Continue reading

And The Nominees Are…

If summer is a time for people to get outside and relax, the opposite applies in the tabletop RPG industry as the biggest convention of the year is only weeks away. That’s right, GenCon. Mixed into the midst of the booth setups and takedowns, handshakes, demos, and meet & greet with fans, the con is also a time to look at what made the industry a success in the past year and recognize those who made something to endure the ages.

The ENnie nominations were announced on July 4th, 2017, and there are a few IGDN members who received some worthy recognition for their work this past year. Started in 2001 primarily as an annual award show for the d20 boom, the ENnies now covers the tabletop RPG industry and has become one of the premier award shows of the season.

With voting currently open to the public until July 21st, all of us at the IGDN want to congratulate the nominees and draw attention to those within our ranks eagerly waiting to see if they will walk away with one of those finely crafted medallions.

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Indie Groundbreakers Awards: 2017 Nominees

2017 IGDN Groundbreaker Award

The Indie Groundbreaker Awards are designed to shine a spotlight on excellence in the indie game design community. These awards recognize games (and game designers) who are creating new and exciting game designs that push the boundaries in innovation, in promoting diversity, and in expanding what it means to be “indie.”

The 2017 Indie Groundbreaker judges have spent the last few weeks poring over the submissions, and we’re thrilled to announce the nominees! Your 2017 judges were Kate Bullock, Elizabeth Chaipraditkul, Jason Pitre, and Darcy Ross, as our judging panel is made up of four judges, 2 from within the IGDN and 2 from the greater industry.

Our 2017 nominees are:

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TAG Sessions Talk

Tobie Abad, IGDN member and owner of TAG Sessions, gave a talk to students of FEU Institute of Technology in the Philippines. They were celebrating their Technofest 2017 this March, which is aimed at prospective game designers. Tobie shared the importance of exploring different types of games, whether tabletop or mobile, in becoming a professional game designer and offered the students some insight on the wide variety of experiences and tools one can utilize as a game designer.  He took the opportunity as well to introduce the students to Dungeons & Dragons, 7th Sea, and even Fiasco and offered them numerous options on how to locally get started on gaming.

Video of the talk can be viewed here:

GM’s Day Sale on DriveThruRPG!

GM's Day Sale 2017 DriveThruRPG

The GM. We call them by many names: Gamemaster; Dungeon Master; Dragonmaster; Loremaster; MC; Navigator; friend; enemy; frenemy. They keep the games moving, usually downwards along with our HP, oversee the rules, and generally plot our demise. They are, at once, cruise director, narrator, evil mastermind, and the nucleus of our gaming atom. On March 4th each year, we honor these special individuals with GM’s Day, and the IGDN is helping the festivities by offering some of our favorite games at a nice, tidy discount. But you don’t need to be a GM to enjoy the savings! Here are just a few of our offerings this year.

GM's Day Sale 2017TAG Sessions has numerous games for sale and Tobie Abad’s excellent A Single Moment is right at the top of that list. This innovative RPG is about the flashing moment of a samurai duel, and is for two players.

Eloy Lasanta and Third Eye Games’ entire catalog is participating in the sale! Sins of the Father is one of his newest creations. It’s a game about “spiritual debt”, magic, and evil and uses an especially cool playing card-based resolution mechanic. Give it a look, along with all the other favorites like the AMP series and Ninja Crusade.

Have a look at Todd Crapper’s many games, including ScreenPlay. In this unique story game, you star as writers creating a great work together, developing characters, and telling tales. Based on this ruleset is the Ironbound setting, a dark fantasy game where you tell the story of magick hunters in an original world. Continue reading

IGDN at BreakoutCon 2017

The IGDN is taking over Toronto! A large number of our members are going to be at BreakoutCon, March 10th to 12th. Breakout is quickly becoming a convention with one of the largest RPG tracks in Canada with three days of 24/7 gaming!

IGDN Breakout Guests includes:

Emily Care Boss

Maggie Carroll

Todd Crapper

Stentor Danielson

Jonathan Lavallee

Michelle Lyons-McFarland

Matthew McFarland

Jason Pitre

Fraser Ronald

If you’re in the area, you should head out to BreakoutCon and check out these amazing games that are being run by our members! You can hang out, chat about games with everyone, and see what amazing

Here are some amazing games being run by IGDN members.

 

Emily Care Boss is running the following games:

Ere Camlann larp

In the time of legend, Arthur, Guinevere and Lancelot fought, loved and conquered. Play out the quests and romance of this tragic tale. A live action drama, with adventurous storytelling interludes for the knights’ quests. An original system from the Romance Trilogy.

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IGDN at Dreamation 2017

Several IGDN members will be at Dreamation, a gaming convention held in Morristown, New Jersey, hosted by the Double Exposure team. The convention features tabletop RPGs, board games, and LARPs. This year Dreamation goes from Thursday, February 16th through Sunday, February 19th. Come play games with some of the designers, or just hang out with them during down time!

Check out the following games by IGDN companies:

Encoded Designs will be running:

Hydro Hackers

Hydro Hacker Operatives: Red Water Blues is a game where you are a team of hydropunk Robin Hoods stealing water from rich corporations in order to keep your neighborhood alive.

Genesis of Legend will be running:

Circle of Power

Circles of Power is a game about social justice wizards, powered by the apocalypse. It’s a game about the Wise, who wield the secret fire in service to their marginalized communities.

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2017 Indie Groundbreaker Awards Now Accepting Submissions!

2017 IGDN Groundbreaker Award

The Indie Game Developer Network (IGDN) is proud to announce the 2nd annual Indie Groundbreaker Awards, a celebration of indie tabletop games. Last year the Indie Groundbreaker judges judged over 50 entries, with the overall game of the year going to A Real Game.

The Indie Groundbreaker Awards ceremony will be held at the IGDN Gen Con Social on Wednesday August 16th, 2017. Indie games that were published in 2016 are eligible for the award and you can find full eligibility requirements and more information here.

Good luck to all who enter!

Dreamchaser coming to Kickstarter January 24th

Dreamchaser 2017 Imagining GamesDreamchaser: A new roleplaying experience coming to Kickstarter January 24th

Who wouldn’t want to sit down at the table and know for certain — without having to depend on the GM — that you’ll be able to experience an amazing story that hits all of the important, exciting beats?  Or to know that everyone will have essential input on the story?  Few games can promise that, and even fewer can guarantee it.  Dreamchaser does.  Each player decides on one or more “Milestones”, story beats that will appear in the story, that are written with a minimum of context.  These Milestones are arranged in a logical order and placed in the center of the table for everyone to see.  In play, the GM will guide the players through each Milestone in order.  Since the player decides on the beat, but not on its context, our characters get to experience them authentically, since we don’t know how they’ll appear in the story, or even that they’ll go well!  That’s up to our characters.

Unlike most roleplaying games, where you start with a setting and build within its box, Dreamchaser lets you create whatever character you want, and then, due to its focus on narrative mechanics, builds the box around you.  The world, its inhabitants, central conflict, even the genre of the game come organically from player input, but seldom explicitly, which leaves the story free to go in directions no one player will expect.  Dreamchaser gives us the freedom to determine and explore our identity, powers, connections, and essential components of the world and story, both at character creation and throughout play.  Because its focus is on player input and contribution above and before anything else, Dreamchaser is ideal for new players who haven’t had their spark of creativity squelched by more traditional, more restrictive systems.  And since anything goes, no two campaigns will look anything alike, giving it replayability truly limited only by our imagination.

Dreamchaser is a game everyone should experience at least once – but you’ll want to play it again and again.  Whatever you want to experience, whatever your dream, Dreamchaser will make it happen.

Dreamchaser comes to Kickstarter on Tuesday, January 24th.

Jim Dagg
Assistant developer/designer