Tobie Abad works at Indigo-Entertainment as a Senior Game Designer for mobile and online video games. He is also a table top and role-playing game designer and storyteller. He is based in Manila, Philippines and lives with the love of his life, Rocky at a quaint little place they call Sietch Creare, which is filled with books, games, and other geeky stuff. He hopes to someday be able to legally marry his partner without having to leave the country to do so.
He has written for 7th Sea second edition’s Pirate Nations, A World of Dew’s Sound of Water, Girls Elsewhere, Queer Gaymers, Advanced Doll and other projects. He also releases his own stuff under the banner of TAG Sessions, with A Single Moment having been the one most well-received.
Jason Andrew is a writer and game designer. He has written for a number of games properties such as Call of Cthulhu, Shadowrun, and Vampire: The Masquerade. He currently serves as the Line Developer for Mind’s Eye Theatre from By Night Studios and is very excited about their upcoming release of MET: Werewolf the Apocalypse. He is hoping to expand his experiences in Indie Game Development with a new company Mighty Narwhal Productions that will focus on a rules-light universal LARP system called Morra.
John Arcadian is a freelance writer, blogger, and art director in the tabletop gaming industry with many awards under his belt. John writes gaming advice at the multiple ENnie award winning site Gnomestew.com (which he now manages, due to his unexpected win in the Gnomish Knife fight tournament) as well as books and gaming content for companies like Engine Publishing, Cubicle 7, Silvervine Games, Savage Insider, and Open Game Table. When not gaming or writing about gaming, John builds websites (many for companies in the gaming industry like Monte Cook Games and Kobold Press) and creates videos, paints miniatures, builds custom sonic screwdrivers, hikes in the woods, and generally causes havoc in his kilt. You can find a complete list of publications and his personal blog at http://www.johnarcadian.com.
Brandon K. Aten
Brandon K. Aten is a freelance writer and game designer from Louisville, KY. He has worked in the tabletop gaming industry since 2004, with multiple writing credits for the flagship game lines of Palladium Books and Third Eye Games. In 2015, Brandon co-founded Wet Ink Games with the mission to bring fresh, new board games, card games and RPGs to the gaming community. With multiple projects in the queue at any one time, Brandon is constantly looking to push the boundaries of his games to create fun, fulfilling storytelling experiences and lasting memories.
When not behind a keyboard working on his next project, Brandon can be found playing games with family and friends, or at the zoo with his wife and two children.
Jeff Barber is the founder of Biohazard Games, the creator of the acclaimed “Blue Planet” RPG line, the primary author of the award winning “Midnight” d20 core book by Fantasy Flight Games, and a founding member of Pagan Publishing. Jeff’s work is characterized by unique and immersive settings as exemplified by his forthcoming narrative-style, science fantasy rpg, “Upwind.” When not writing or role playing Jeff corrupts young minds as a high school science teacher and chases real life adventures on his mountain bike, snowboard and sailboat.
Justin Bow has been a fan of roleplaying games since he was 12 and bought a used copy of Shadowrun 1st edition. After years of haunting local game stores, he jumped into game design in 2007, with the launch of Fae Noir from Green Fairy Games.Justin was editor of horror comedy game CandyCreeps and has done freelance writing for a number of small-press companies. He is currently working on Of Gods & Heroes – a pan-mythic game of action adventure, Fae Noir 2nd Edition, and a comic-book set in the world of Fae Noir.
Emily Care Boss
Emily Care Boss of Black and Green Games is an independent role playing game designer, publisher and game theorist from western Massachusetts. Author of the Romance Trilogy: Breaking the Ice, Shooting the Moon and Under my Skin, she was an active participant in The Forge forum and is a member of the Jeepform Collective. Emily edited the RPG = Role Playing Girl Zine and founded the small-press game convention JiffyCon. In addition to her solo design work, she is an occasional freelance contributor for games and fiction by Peregrine Press, Ginger Goat, Evil Hat Productions and others. You can find her games at blackgreengames.com.
James Carpio began his obsession with role playing games in 1981 with a copy of the Moldvey/Cook D&D box set. Since then gaming and storytelling have been a major influence in his growth to adulthood.James is an avid gamer and a supporter of the OSR (Old School Renaissance) movement and independent game design & publishing. James is the sole proprietor of Chapter 13 Press (Indie Press Publishers of Pulp Era, Spookybeans (Ennie Award Nominated), and Tales from the Fallen Empire).James has collaborated on projects with Eden Studios, Exile Game Studios, Secret Fire Games and R. Talsorian in the past and is always searching for that next major project. James is the Game Content Editor for the new Gygax Magazine (working with Luke & Ernie Gygax, Jayson Elliot, and Tim Kask), and is usually occupied reviewing submissions and ensuring strong content for the magazine.
On the convention side of the fence James holds the title of Manager of Tabletop Gaming for ConnectiCon (yearly fandom convention held in Hartford, CT) and has in the past worked with I-CON Science Fiction, Questcon, and Gazebo of Games.
Liz has loved role play games ever since she could hold two dolls across from each other and pretend they were talking. She is an avid gamer and loves delving into new systems. Liz is a writer, game designer, and enjoys trying her hand at graphic design. She is the owner Angry Hamster Publishing and launched her first solo game WITCH in 2015. Previously, Liz has written for Wizard’s of the Coast and Onyx Path Publishing.
Todd Crapper (yes, you read that right) is an multiple-ENnie nominee, recipient of the 2013 Judges Spotlight Award for Killshot: The Director’s Cut, creator of RPGs such as Killshot, ScreenPlay & others as the owner/lead designer of Broken Ruler Games. Currently living in the middle of nowhere over an hour outside of Ottawa, he’s also one of four co-hosts of the Ottawa Game Publishers podcast with Jason Pitre, Mark Richardson and Fraser Ronald. And he’s eager to talk about games, play games, smell games… ok, maybe just the first two.
Stentor Danielson is the co-proprietor of Glittercats Fine Amusements (along with Cheyenne Wall-Grimes), based out of Pittsburgh PA. They have been designing games since 2010, spanning the gamut from card-based party games to strategy board games to story-focused roleplaying games. When they’re not designing games, Stentor spends their time working as an artist (under the name Mapsburgh), an environmental studies professor at Slippery Rock University, and a kitten wrangler at the Knoll Street School for Wayward Kittens.
Wade Dyer is a graphic designer (designministries.com.au), web developer, illustrator, church youth worker & budding RPG designer from Melbourne, Australia.Wade loves good communication, making creative projects a reality, talking about philosophy/science/religion & politics with friends. He is currently pouring these passions into his current science fiction RPG project: “Fragged Empire”.
Glenn Given is the co-founder of Games by Play Date an uniquely transparent game design/publishing studio based in southern New Hampshire. With GPD Glenn produces free Creative Commons licensed games on a monthly basis and develops larger scale crowd-funded games like the recently release slash: romance without boundaries.His games include slash, Eat! That! Corpse!, Sawbones: A Card Game of Misguided Medicine and The Raccoon is at the Candy Shop. Glenn is currently leading development for Pack the Pack a finalist in the Cards Against Humanity Tabletop Deathmatch contest. Glenn is an unapologetic Social Justice Warrior and an appreciator of fine scotches, whiskies and bourbons.
K.N. Granger is a queer white cisgendered able-bodied person with a radical, social-justice perspective towards games. When not writing, organizing, or playing games, K.N. engages in fanfiction, social justice, playing viola and piano, and other activities in New York City. Her games are available on DriveThruRPG and Amazon.com under the auspices of Goldfinch Games. She also writes about gaming at The Mary Sue. Check out her Patreon here.
Jerry D. Grayson
Jerry has designed and published games since 2002. Flattered that others find his small efforts amusing, his proudest industry works are GODSEND Agenda, HELLAS: Worlds of Sun and Stone, and ATLANTIS: The Second Age. When not creating games that have all uppercase letters in the title, Jerry works on becoming a better human being through acts of civility and kindness to others. Jerry has been writing books set in and around Africa for years. And the books he’s written are fun, bold productions filled with awesome art and great characters. A little known fact; If tickled Jerry will hiccup cinnamon and glitter.
Elsa S. Henry
Elsa S. Henry is a historian who fell sideways into game design. She holds a BA in Theater and History, and an MA in Women’s History. Her first game Dead Scare will be coming from Exploding Rogue Studios in the near future. She has written for numerous other games, including Wraith 20th Anniversary Edition for Onyx Path and, Dracula Dossier for Pelgrane Press.
She is the community manager for Storium.com, and the disability access coordinator for Double Exposure Events. In 2015 she was an Industry Insider at GenCon, where she spoke extensively on disability access in gaming. Her current project is Fate Accessibility for Evil Hat. She can be found for disability consultation, game design, and writing at email@example.com or @snarkbat on twitter.
Howard David Ingham
Howard David Ingham (“Wood” to his mates) is a professional poet, storyteller and artist. Aside from regular performances and the occasional residency, he’s also written a bunch of RPGs and their supplements, including contributions to about forty books for White Wolf/Onyx Path. In 2009 he self-published MSG™, a game of corporate irresponsibility, described by io9.com as “Stuffed to the gills with black, black, humour,” and has recently completed his self-described “political psychoautobiography” Chariot.
Derek A. Kamal
Derek A. Kamal loves games and stories and games about stories. He is a writer and game maker. In 2016, he founded Shoreless Skies Publishing and released his first RPG. The Dig is a light storytelling RPG about dwarves doing amazing things. He also self-published his first novel, Homes, upon which The Dig is based. Along with a few other, smaller games, it has been a productive year that will hopefully be repeated for years to come. He is a lover of fantasy and hopes to spend many years creating intriguing and lovable worlds for people to explore, both in their imaginations and at the table. Derek lives in Atlanta, GA with his family.
Marissa Kelly (MK)
MK is the co-founder of Magpie Games and the author of Epyllion, a dragon epic RPG. She is currently involved in several collaborations: Bluebeard’s Bride with Whitney “Strix” Beltrán and Sarah Richardson and Galaxy XXX with John Wick. In addition to her design work, Marissa also handles art direction for Magpie Games, Evil Hat Productions (Fate, The Dresden Files) and Storium. Marissa works as a paleontology intern throughout the year, spending summers in Montana and Wyoming doing field work.
John D. Kennedy
John D. Kennedy is a game designer and writer from Indianapolis, IN. He has worked for publishers such as Third Eye Games, Onyx Path Studios, Kenzerco, Chaosium, and more. He is a Line Developer for FASA Games, working on the Demonworld RPG and the Demonworld Fantasy Battles Miniature Game.When he’s not designing games, he writes comics and rescues animals on the Eastside of Indianapolis. He loves to chat with fellow game designers as well as new people trying to break into the field. In his free time he is currently working on projects for Third Eye Games as well as the System Crash science fantasy setting.
Shoshana Kessock is a writer and game designer specializing in tabletop RPG and LARP design. This Brooklyn native is also the co-founder of Phoenix Outlaw Productions and has freelanced for companies like Evil Hat Productions, Ginger Goat, Tailspinner Games, Eschaton Media, and more.When she isn’t writing for tabletop games, she is designing LARPs and writing fiction, as well as earning her masters degree in game design from the NYU Game Center. She travels extensively speaking about topics like women in game design and LARP design, and serves as founder of the Living Games Conference the first live action role-play academic conference in the US. Her first solo RPG, Wanderlust, is in production.
When she isn’t working, Shoshana is an avid LARPer who dresses up in armor to battle zombies on weekends, or else enjoys going to the theater and reading nerdy game theory papers. Her entire life stops when books by George RR Martin, Stephen King, Neil Gaiman or Jim Butcher come out, or else when watching The Walking Dead, Game of Thrones, or American Horror Story. Her work can be found at her website and folks can check out www.phoenixoutlaw.com to find out about the company’s projects and how to #BeAnOutlaw.
Eloy Lasanta has been called “the hardest working man in RPGs!” He is the owner and operator Third Eye Games and creator many of his own RPGS: Apocalypse Prevention, Inc, Wu Xing: The Ninja Crusade, Part-Time Gods and AMP: Year One, as well as family RPGs Mermaid Adventures (ENnie-nominated), Camp Myth: The RPG (ENnie-nominated) and Infestation, an RPG of Bugs and Heroes. Eloy is active in the RPG community, always encouraging positivity and working together, so the IGDN was a perfect fit for him. He is always working on new projects and finding new concepts to bring to life!
In addition to his own company, he freelances for others as well, most recently writing material for Exile Games and Margaret Weis Production and doing artistic layout for Growling Door Games and Heroic Journey Publishing.
Jonathan Lavallee has been designing games for over a decade. He had the line license to CyberGeneration, and has worked on his own stuff including Geasa, and Critical!: Go Westerly. In 2016 his card game, J’accuse! was released by Smirk and Dagger games. He’s friendly and works well with others and is happy to be making almost anything with the word game in it.
Phil Lewis Phil Lewis got his start in gaming with Zork on the Commodore 64. Since first being eaten by a grue, he has played many different video games, tabletop role-playing games, and boardgames. Now he owns Ziapelta Games, a method for transforming time and money into tabletop role-playing games. Currently he is working on a kingdom building game called Wrath of the Autarch. By day he is a software engineer and by night he is a husband and father.
Michelle Lyons-McFarland is half of Growling Door Games along with her husband, Matthew McFarland. She is currently pursuing a doctorate in English literature at Case Western Reserve University with the goal of becoming a professor AND game designer — a lofty goal indeed.An industry veteran, Michelle has been editing, writing and designing games since 2000, working in-house on lines such as Shadowrun, BattleTech, and Dungeons and Dragons and freelancing for companies from Green Ronin Publishing to White Wolf/Onyx Path Publishing. She has a particular interest in the overlap between games and education, bringing her two worlds together.
Jim McClure is a business consultant by day and honorable samurai of Rokugan by night. A total obsession with the ideas and execution of storytelling drives his passion in the RPG world. Jim believes that tabletop RPGs are the highest from of art known to mankind and he desires to spread this message to the world. When not at a game table he is often found reading, writing stories, designing games, or practicing martial arts.
Matthew McFarland, also known as BlackHat Matt, has been writing and developing roleplaying games professionally since 1998. Most of the work he has done has been for White Wolf Game Studio, where he contributed to almost all of their game lines (including both incarnations of the World of Darkness). He spent three years as lead developer for the Dark Ages game line, and wrote the Ennie-winning demo chronicles for Vampire: The Requiem and Mage: The Awakening. He has also done some assorted work for Green Ronin, Eden Studios, and Guardians of Order.In 2012, he formed a game publishing company called Growling Door Games, Inc., with his wife, Michelle Lyons-McFarland. They have published two original roleplaying games, curse the darkness and A Tragedy in Five Acts. In Matt’s day job, he is a speech-language pathologist for the Cleveland Metropolitan School District.
Jim McGarva is a mathematician, teacher, and game designer who lives in Toronto. He uses his math skills to make awesome, tactical, crunchy games, like Strike! RPG. He loves weird sci-fi and fantasy, loves history, and especially loves things that combine history with weird SF. , he’s wondering how he came to have so many creatures living with him in his home (mostly mammals, including three small humans who look suspiciously like him).
Jeff Mechlinski graduated from Auburn University in 2001 with a degree in Industrial. For his day job, he works with high tech equipment such as: Laser Scanners, 3D Printers, and 3D CAD Software. He owns SMG – Strangelet Machine Games, a fledgling game company that has published the Age Past Roleplaying Game. Jeff is also a Co-owner of DAFT Concepts, which specializes in 2D laser cutting, spin and resin casting. Jeff prides himself on focusing on player experience the games he creates, which is driven by the design principles he learned at school and taught as an adjunct design professor.
Jonathan Ong is co-owner and producer at Milton Roe Creative, LLC. With his partner Ben Petry, he produced their first card game called Shoot Cows, and its first expansion Swine Fu. Jonathan got his start with gaming from his grandparents, who taught him as a kid how to play card games like; rummy, hearts, cribbage and euchre. From then on, table top and video gaming has been large part of his free time, and family game night is a proud tradition.
Jonathan lives in Pittsburgh PA with his wife and 3 kids. When he is not playing games, he works freelance in the film industry on motions pictures such as Jack Reacher, Foxcatcher, and The Fault in Our Stars. He has even produced a few Kickstarter videos for his game and others.
Matthew Orr is a writer, game designer and, together with Brandon K. Aten, co-owner of Wet Ink Games. They are hard at work on their first RPG, Wild Skies: Europa Tempest. Matthew’s previous work has been published by Palladium Books and Third Eye Games. He gets passionate about a well-made story world (favorites include Nausicaä, Babylon 5 and the Legends of Ethshar). He lives in an old house in Louisville, KY with his wife, two rabbits and a chinchilla.
I live in Chimayo New Mexico, USA with my wife and three children, and am a graduate student in the UNM biology program, specializing in computational biology and bioinformatics. Bringing gaming culture to my family and friends is very important to me. To this end, I have been working on developing a family friendly RGP focused on teaching small kids to role play, it is called Storytime Chimera, and I am on the brink of completing a PDF of it. I am also in the process of drafting a philosophical game of communal introspection that I call Mythic Chimera, based largely on the Hero Journey described by Joseph Campbell. Mythic Chimera plays with unveiling the myths we all have that underlie our beliefs about the world we live in, and invites players to challenge or vindicate those mythos on their own Hero Journey. With regard to my game design interests, I am drawn to simple yet robust systems that allow players to engage any sort of action they can improvise, but which don’t require halting play to look up complicated rules on the spot. I am also interested in how to “incarnate” the ephemeral qualities of narrative into the “muscle and bone” of mechanical systems, so that one becomes a symbolic representation for the other. Lastly, I am interested in the role of narrative in the human cognitive process as a means of exploration and healing as well as for self actualization.
Dom Parry discovered role-playing in 1981 when he got the red box Basic D&D for Xmas: it was a revelation. With his brother and friends he played a three day epic dungeon crawl that ignored almost all the rules and was, quite simply, the BEST game he would ever play! After that RPGs were always going to be part of his life.
A qualified Librarian who retrained as a primary teacher, Dom has become more and more fascinated with the different uses of games, and RPGs in particular, in education. It was game creation experiments in schools which led to a decision to form a company, Nine Dragons RPG Ltd, and build a Hong Kong inspired game, Honour. Dom is particularly interested in how RPGs can help learners with individual needs access concepts and ideas that might otherwise be unavailable to them.
Dom is a novice designer and a keen believer in lifelong learning and “having a go”. He resides in the Hong Kong countryside just a stone’s throw from China-proper with his wife Jane, their four children and Jeffry the dog! He is a long suffering Liverpool FC supporter.
Pete is Imagining Games and so can you! Beneath the banner of Imagining Games, Pete is working to share and grow the hobby he holds dear. Role playing games have been a force of creativity, an exercise in analytical thinking, and an opportunity for self-expression in Pete’s life. Whether you enjoy the teamwork, storytelling, acting, or just the escape from the 9-5—Pete wants to help you find the game for you. His current project, Dreamchaser, aims to gamify goal setting skills and the process of visualization to create unique immersive stories, but also to help people grow. Kind imaginist, optimist, and student of the game, Pete spends his days as a judicial clerk in disability law. He lives in Merrillville, Indiana, with his wonderful wife, Carly. Pete loves to travel, a good I.P.A, and doesn’t miss a UFC event.
Jason Pitre is a game designer and professional ecologist from the wilds of Canada. Best known as the creator of the Spark Roleplaying Game, he has also done freelance design work for Evil Hat Productions, Pelgrane Press and Brian Engard’s Becoming RPG.To keep himself busy, he also runs the RPG Design PanelCast which shares recordings of design and publishing related seminars for the RPG design community. When he isn’t designing games or reading up on polar bears, he roasts ‘n brews a mean cup of coffee.
Steve Radabaugh, first of his name, has been playing tabletop RPGs since Junior High with the West End Games Star Wars game in the mid 90′s. Now he is a Freelance Software Developer and Game Designer. He is the owner of SQPR Soft LLC, and is interested in the convergence of technology with the tabletop gaming industry. His releases include Fate Core Folio and Dungeon Marauders, both for iOS.Steve lives and works in Worland, WY with his wife, two kids, and two dogs.
Sarah Richardson got into the gaming industry as a freelance graphic artist, and is the Marketing Director for Magpie Games. She is the author of Velvet Glove and a co-author of Bluebeard’s Bride. You can see some of her design work in The Complete Oracle, Witch: Fated Souls, The Fate Codex and The Baby Bestiary 1 & 2. In addition to her design work, you can see her layout work in Epyllion: A Dragon Epic, No Salvation for Witches, and the Cold Ruins of Last Life.
Tim Rodriguez is a genre-defying jack-of-all-trades who confuses people by creating games and game accessories across all borders. He runs the studio and publisher Brooklyn Indie Games, hosted the “Dice, Food, Lodging” podcast, and has done various and sundry supporting work for several other game companies. His publishing credits include: Ghost Pirates, the OmegaZone setting for Fate Accelerated, FiascoMobile, and Backstory Cards, with lots more on the way.
Fraser Ronald is a writer and game designer. His published stories include “Gifts of the Elder Gods” in the Parasitorium: Terrors Within (2004), “Flotsam Jewel” in Forgotten Worlds (June 2006), “For Simple Coin” in On Spec (Winter 2010), and “A Dead Pound of Flesh” in Black Gate (Spring 2011). He has published multiple gaming supplements for d20 through Sword’s Edge Publishing, and has released the games Sword Noir: A Role-playing Game of Harboiled Sword & Sorcery, Kiss My Axe: Thirteen Warriors and an Angel of Death, and Centurion: Legionaries of Rome.
You can find Sword’s Edge Publishing, which produces role-playing games at http://swordsedgepublishing.ca/. Fraser is also a co-host on the gaming podcast Accidental Survivors at http://accidentalsurvivors.libsyn.com/. His personal blog and media commentary site is at http://swordsedge.ca/.
Ryan Schoon is a resident of Indianapolis, Indiana, and a huge fan of tabletop gaming. He is the Co-Owner of Caelestis Designs, a start up game design studio. He acts as Lead Writer and Project Manager for their first published release, Edara: A Steampunk Renaissance.You can find out more about their project at edarathegame.com or reach him at firstname.lastname@example.org.He enjoys playing board games with his wife and obsessing over his dog.
After teaching English, finishing a degree in Korean Education, and self-publishing two RPGs in South Korea, Kyle Simons moved back to Canada and started Samjoko Publishing. Eight years in Korea and even more traveling around Asia, along with a post-secondary education focused on teaching language, color most of his games, especially Magicians.
Since 2011, Chris has written and designed for games like Fate, Gumshoe, Numenera, and D&D. As a podcaster, he’s the man behind and in front of the scenes at Misdirected Mark Productions. In his spare time he loves listening to audiobooks and podcasts, playing board games, and watching or reading any kind of genre fiction and the occasional literary piece.
Joel Sparks (“Mister Joel”) is the creator of the shockingly popular CALL OF CATTHULHU RPG and spends all his time scrambling to keep up with demand. His gamesmithing credits extend back into the previous century and include work for Steve Jackson Games, Savage Mojo, John Wick Presents, and Faster Monkey Games. Bloggings and news appear on CATTHULHU.com.
Brian St. Claire-King
Brian St.Claire-King is the founder and creative director of Vajra Enterprises. Ever since his older sister told him stories of her Dungeons and Dragons campaigns, he has been obsessed with the idea of creating and exploring fictional worlds through games. Brian specializes in creating dark, realistic, interesting, detailed, humanistic settings. His other interests include photography, urban exploration, philosophy and history. Brian lives near Portland, Oregon with his wife, two kids and a cat.
Neal Stidham teaches writing and literature in Raleigh, North Carolina by day (and some evenings). He operates Parenthesis Press, a boutique imprint for indie story games through which he has published House of Cards, Delve: Dynamic Dungeon Adventure, Wizards of the Three Moons, and more.
Caleb Stokes is an educator and writer working out of Springfield, MO. He has a BSED in Education and an MA in Writing from Missouri State University. He is the founder of Hebanon Games, an indie game developer dedicated to original material as well as supplemental releases for various pen-and-paper RPG systems.Caleb got interested in writing for RPGs after playing for a number of years with the gaming group for Role-Playing Public Radio, the web’s premier source for gaming commentary and Actual Play podcasts. He is thrilled to be participating in the IDGN community. He lives with his girlfriend, Sara, and their cat, Splenda.
Wesley Street is a digital designer, freelance writer and fantasy cartographer and a graduate of the Herron School of Art and Design in Indianapolis, Indiana. He was introduced to role-playing games as an impressionable middle schooler and wrote a class project on medieval warfare using only Advanced Dungeons & Dragons reference books. Reintroduced to table-top gaming in the early 2000s, he fell back in love with the hobby. His first publication, a Shadowrun supplement, was published in 2008 by Catalyst Game Labs. Since then, he has been working on projects for various publishers including Moongoose UK, for which he is a writer on the Traveller: 2300AD line.
In his day job he is a graphic designer and media developer. He shares a home with his wife, Kimberly, who is an art history professor, and a cat who receives too much attention.
PK Sullivan is a freelance game designer and writer living in Chicago. His games are focused on high adventure across a variety of settings. Take flight as a Rocketeer of the royal guard in the high flying pulp retrofuture of Three Rocketeers or build a doomed kingdom in the sword and sorcery game Heroes Fall.
Aerjen Tamminga is the designer of Pleasant Dreams: a card game of nightmares. Next to being a game designer, he’s a psychologist and loves coffee. His goal is to create games that foster curiosity and help people connect.
While living in the US, he used to be a director at the Boston Festival of Indie Games and was chair of the board for the Boston based Game Makers Guild. Now that he’s returned to the Netherlands he’s looking forward to keep connecting with game designers all over the globe. Aerjen loves to collaborate on projects and to help fellow game designers where he can, so if you ever feel like chatting please don’t hesitate to reach out!
Brennan Taylor is a game designer and writer living in rural New Jersey. He has written several role-playing games, including Mortal Coil, How We Came to Live Here, and Bulldogs! He has edited several other role-playing and fiction products, including Kingdom of Nothing, Blood Red Sands, and Redwings’ Gambit.He is the founder and owner of Galileo Games, a small publisher of role-playing games and sci-fi and fantasy fiction. He is also one of the original founders of Indie Press Revolution, an online store created to help self-publishers sell role-playing games. He lives with his wife and two teen children, and can be found haunting East Coast game conventions.
Rob Trimarco is a Production Support Tech by day and a titan of gaming every other waking hour around (and mixed with) that day. A life-long gamer and enthusiast of all things nerdy, Rob heads up Pantheon Press as its president. In addition to storing inventory and doing taxes Rob writes content for all of Pantheon Press’ product lines. As a founding member of Pantheon Press, it has been the culmination of a dream to share his ideas with the industry and community he has loved for decades. Rob lives in Bayside, New York with his wife and 3 super jerk cats.
Mark Diaz Truman
Mark Diaz Truman is an independent game developer and the co-owner of Magpie Games (www.magpiegames.com). With the help of amazing Kickstarter backers, Mark has authored two games: The Play’s The Thing and Our Last Best Hope. He’s working on his new project, Eternity, through an open development process available for download on the Magpie Games Blog.In addition to his development efforts, Mark is passionate about creating an inclusive and diverse gaming community. He regularly works as a GM for Games on Demand at major cons, and is an outspoken advocate for efforts to include minorities and women at the gaming table. Together with his Magpie Games partner, Marissa Kelly, and their cat, Ophelia, he hopes to help people tell amazing stories without rolling too many dice.
Phil Vecchione started gaming in the early 1980’s in the same way as most of his generation, through Dungeons & Dragons. Over the years he has played hundreds of games in a wide variety of settings and systems, never being content with a single system. He spent most of his gaming career as a Game Master, creating countless settings and worlds, and sharing them with his players.
He always had a passion for writing. After trying his hand at blogging on his own and contributing a few guest posts on other blogs, he became one of the founding members of the award winning blog Gnome Stew. On Gnome Stew, Phil writes system neutral GM advice covering a wide range of topics, often coming from his own gaming table. In 2009, Phil along with the other writers from Gnome Stew produced their first book for Engine Publishing. Since then Phil has continued writing for both Gnome Stew and Engine Publishing.
In 2013 he entered the freelance market writing for several companies. After a year of freelance writing and designing, Phil created Encoded Designs and recruited a small team of local writers, designers, and editors. Together, Encoded Designs develops RPGs and Board Games.
Phil is also the co-host of the Misdirected Mark podcast, discussing gaming and game mastering, where he puts his college radio DJ skills to use.
When Phil is not writing or designing games he is a project manager, husband and father of two. He still GMs a campaign, is an avid board game player, and Minecraft addict.
Andreas Walters grew up with tabletop at an early age, and probably wouldn’t have passed English if it weren’t for D&D. Today, he works as a transportation analyst by day studying on-demand transportation and a game developer and jewelry fashion designer by night. He released his first publication, Ninth World Assassins, under the Monte Cook Game’s Limited License and is working on several more releases.He has also recently turned to Kickstarter to kick-off some of his big projects, such as Non-Player Cards (http://kck.st/1pO9H1J) and the Baby Bestiary (tba).
In his other spare time, he practices parkour and medieval fighting.
John Wick is the author and co-author of over thirty games including roleplaying games, collectible card games and board games. He has won and been nominated several awards including the Origins Award for Best RPG, Best CCG, Best Short Fiction and the RPGA People’s Choice Award.His games include Legend of the Five Rings RPG and CCG, 7th Sea RPG and CCG, Orkworld and Houses of the Blooded. He has also written games for children and families including Cat: A Little Game about Little Heroes and My Monster. He lives in Phoenix, Arizona with his wife, a cat and four monsters. He collects orks.
Ben Woerner, by day, is a mild-mannered husband, father, and marketing manager for his family’s business. By night he’s a game designer. Having run games for over a quarter century he finally began to design them. In August of 2014, he published World of Dew, a samurai noir roleplaying game and sequel to John Wick’s Blood & Honor. He’s also written for John Wick Presents in Blood & Honor and Wield, as well writing for Call of Catthulhu.He’s currently working on the first supplement to World of Dew called The Sound of Water. It is full of chapters from some of the industry’s hottest authors and artists. It should arrive in December of 2014. After that he’s thinkin’ of moseying over to the Old West for a bit, and then later download his avatar into a cyberpunk world. Maybe one day he’ll get to write about magical kung-fu kids who can save the world.
He’s a big fan of mitigated success and aspects in game design. He is an even bigger fan of his soccer playing daughter (she’s a keeper), his gruff, adorable, little man, and the loveliest of all women, his wife, Emily.
Jacob Wood has been playing tabletop games since he was about 12 years old, and — together with his two best friends — designed his first RPG when he was 14. The game, simply titled “The Arena Game,” was rudimentary at best, but still managed to fill a 2-inch binder with all manner of rules, notes, character sheets, and battle maps. It was also a sign of great things to come.
Today Jacob lives in Oregon and designs games with an eye on accessibility. He’s legally blind and knows many of the challenges involved in playing tabletop games with a disability, but has decided to adapt rather than to give up his hobby and his dream.