Pinoy’s contribution to an award winning role-playing book celebrated in local news!
Tobie Abad of TAG Sessions was once again featured in GMA Network’s online portal on September 13, 2017. The article this time focused on his participation and contribution as a freelancer to the book, 7th Sea: Pirate Nations, which won a silver ENnie in the Best Supplement category.
In the Philippines, interest in role-playing games was prevalent during the mid 90s but dropped steeply with the influx of MMORPRGs (Massively Multiplayer Online Role-playing games) and the negative press coming from religious camps. The recent upswing in interest in tabletop hobbies can be attributed to the rising interest in board games as well as the active efforts of various groups to introduce the hobby via small conventions and open table events. Given local news typically features articles on showbiz and politics, the small focus on the hobby was quite unexpected. GMA Network is one of the two major news outlets in the Philippines. Hopefully, this also can reflect an upward trend in the interest in table top gaming as a hobby and perhaps inspire more people to try getting into gaming.
Fraser Ronald, the RPG designer behind Sword’s Edge, Nefertiti Overdrive, Centurion, and Sword Noir, has launched his Patreon. His fiction has been published in On Spec, Black Gate, and Fantastic Stories. He was a co-host on the modern gaming podcast the Accidental Survivors and is now a co-host on the Ottawa Game Publishers Podcast.
This Patreon will support monthly electronic releases of adventures, games, and some genre fiction. Some of the adventures will be designed for convention play, meaning they are one-shots that run about four hours. Other adventures will be longer stories designed as campaigns. The RPGs will be under 50 pages, with simple mechanics geared toward supporting strong narratives. The genre fiction will be mostly fantasy short stories, but may also include novel-sized serial fiction.
The application for the Metatopia scholarship is now live, and each and every designer from a marginalized community working on their first game is encouraged to apply. This includes women, PoC, and LGBTQIA.
The scholarship is a joint effort between the Indie Game Developer Network and Double Exposure, Inc. to raise the number of diverse designers in the field. It does this by sending a group of new designers to Metatopia to playtest their game. The scholarship provides a travel stipend, designer badge, and room for the duration of the conventions. Scholarship winners will also be matched with a mentor and will join the rest of the scholarship recipients for breakfast every day to talk through their experience.
Tobie Abad of TAG Sessions was featured in GMA Network’s online portal on August 29, 2017. The article focused on his game, A Single Moment, being the Runner Up for Best System in the recently concluded Indie Groundbreaker Awards 2017. Hopefully, the article will encourage even more new creators to take the stab at releasing their work and finding their audience. It isn’t common for the local media to even be interested in role-playing game events or affairs, so the article was definitely a pleasant surprise.
Here’s an excerpt:
In the ‘70s, “Dungeons & Dragons” introduced us to the thrills of slaying monsters and saving fantasy kingdoms in the comfort of our homes.
The tabletop role-playing game (RPG) has evolved since then, tackling diverse themes and experimenting with a variety of new mechanics.
Take, for example, Filipino game designer Tobie Abad’s “A Single Moment,” which was runner-up for Best Rules at the 2017 Indie Groundbreaker Awards. The RPG revolves around two samurai—once dear friends, now bitter enemies—whose paths have led them to a single, defining clash that will decide who lives and who dies.
The sword fight, however, is but one aspect of the game. “A Single Moment” explores each character’s motivations and the events in their past that contributed to their enmity. It’s a game as much about emotions and personal philosophy as it is about blood-drenched katana.
Each and every year the frothing hordes of gamers the world over crash land in Indianapolis, IN for the best four days in gaming. Of course we’re talking about GEN CON, the Super Bowl of tabletop gaming. This year the IGDN was there en masse. Our companies were represented well and everyone had a complete and total blast. To all those who came by our booths and played our games and hung out, thank you! Here is a recap of some the goings-on from IGDNers.
The ENnie Awards
“Evil Hat’s Bubblegumshoe was in fierce competition for the Best Family Game, along with two other amazing IGDN games: Epyllion and Masks: A New Generation. But the care taken by Tiara Lynn Agresta in making it beautiful and readable, and by the whole creative team in making it a game adults and younger folks could enjoy seems to have paid off. It felt good to see the Silver go to Magpie’s Masks. So many thanks to the people who fell in love with our sleuths and gave Bubblegumshoe the gold!”
– Emily Care Boss
The ENnies, EN World’s annual award show, is an industry shaper. That site is the one-stop shop for RPG reviews online, so we’re very pleased to have had numerous winners and nominees across many categories!
One of the highlights of the evening was Bubblegumshoe, co-designed by our very own Emily Care Boss, taking the gold in the Best Family Game category. This category also featured Magpie Games’ Masks (which won silver) and Epyllion.Continue reading →
IGDN Member Jonathan Lavallee is excited to share an actual play podcast using his upcoming game We Used To Be Friends. Openly Gamer Theatre has put together a great cast to blend a radio drama and an actual play session where you get a radio drama for scenes, and then in between there’s discussion on how the game works and what ideas or questions they have for what’s going on in between. It’s a great blend that highlights some of the great things about actual play podcasts while at the same time giving a more immersive product. Continue reading →
The Tarrasque, the unkillable challenge. Do you have what it takes to fight the monster? Do you have what it takes to run the Tarrasque?
How do you begin to tackle something so epic, so incredible? What do you do if your players are ready for it? That’s where The Book of the Tarrasque comes in!
The Book of the Tarrasque is 75+ pages of advice, rules, handouts, history, paper miniatures, and adventure. Plus an interactive handouts packet lets you make your own paper miniature, print maps, log the epic game, organize optional rules, and more!
The Book of the Tarrasque will be available in the IGDN booth (#2437) at GenCon 50!
The Book of the Tarrasque features:
New 5e rules that restore elements from previous editions (like regeneration and trample attacks) and add new options to challenge any group, no matter how powerful or prepared
An in-depth look at possible tactics brought to the table by players, as well as an in-depth look at the utility of many magic items against the Tarrasque
The most complete history anywhere of the Tarrasque in mythology, D&D history, other game systems, and even where it is an easter egg in other media
A foreword by Ed Greenwood
A robust set of handouts, recompiled stat sheets, paper miniatures, game logs, and large format scaled maps
A complete adventure to challenge 15th through 20th level characters and bring them against the Tarrasque.
The Book of the Tarrasque is for use with the 5th edition of the world’s most popular role playing game and grows it to epic proportions.
Are you ready to be epic? Find out by picking up The Book of the Tarrasque in the IGDN booth (#2437) at GenCon 50!
In the spring, we finished the western keep. It was ready for trade by summertime. We received wheat from the Sunriders in exchange for mana drawn from the Obsidian Wood. In the fall, the Empire laid siege. We were prepared. Many died, but the keep held. Now it is winter and we plan. We will take Dusk’s Ayrie. Strengthen our bonds with the Sunriders. Finish the mana forge. We will not rest. We have seen what the Autarch is capable of. And when summer arrives again, we march…
Wrath of the Autarch is a tabletop kingdom building game. The players create a society over the course of the campaign, called the Stronghold. One player controls the schemes of the Autarch, the ruler of an empire which opposes the Stronghold. The other players control important leaders and heroes from the Stronghold. The campaign ends when either the Autarch is stopped or the Stronghold falls.
Wrath of the Autarch will be available in the IGDN booth (#2437) at GenCon 50!Continue reading →
With careful stitches and meticulous work, a ragdoll carefully sews back a torn limb on a panda who is crying out his troubles (girl troubles… isn’t it always a girl?) while he sips from a daintily painted teacup filled with brandy.
In another room in the shoebox house she calls home, the ragdoll’s other patients wait patiently for her craft. A Mekka bulldozer, metal with chipping yellow paint, is missing his front left wheel. He holds a vinyl doll’s head, waiting for it to be glued into the empty wheel well. It won’t roll quite the same, he knows, but he can live with the handicap until he scavenges a better part.
The ragdoll finishes with her panda patient and wishes him a cheery farewell, tucking his payment (2 buttons and a tiny watch gear) into her skirt pocket. She quickly schools her face to hide her sly, greedy smile when she steps across the threshold to the waiting bulldozer. His repair is going to need glue, and glue is a costly resource, my friend….Continue reading →
“As someone who is both a writer and an avid player of tabletop RPGs, I was really looking forward to trying out ScreenPlay – and it didn’t let me down. ScreenPlay is the perfect blend between both of these things; exactly between a tabletop role-playing game and a collaborative story.” – The Grind
Image a story of ancient warriors charged with recapturing an escaped demon. Or perhaps a band of modern day college-aged detectives solving crimes between classes. Maybe even a tale of a rebellion in steampunk 1800s France.
ScreenPlay is an ENnie nominated co-operative storytelling game built to bring those stories to life. Where players take on the role of Writers crafting the first draft of a script, novel, comic book series, whatever you can imagine. Take your characters to intriguing worlds of your own design and pit them against the forces of darkness you create for yourselves. You control the action through your characters and the descriptions you provide with each turn. Choose a Director to challenge the lead characters and present the outcomes to these events, create something truly original, exciting and engaging as you play with little to no prep time. The story is yours!
Pick up ScreenPlay in the IGDN booth (#2437) at Gen Con 50!
Play in any genre or format you can imagine. ScreenPlay is built as a universal system that reacts to the story your group creates during play. No prep required!
Designed to allow everyone equal opportunity at the table. Every time a player offers a description through one of their characters, another player provides the outcome.
Dice are used to create complications, not determine success or failure.
The core rulebooks contains everything needed to create your own stories, including character and scene notes for use in your games, character creation guidelines, and advice for Directors.
Large print format makes ScreenPlayeasy to read.
ScreenPlay combines traditional roleplaying mechanics with story game design to provide a unique experience, improvised storytelling, and exciting gameplay for new and experienced players alike.
For 2+ players. Ages 10 & up. To play, you’ll need dice (d4, d6, d8, d10, d12) and pencils.
Pick up ScreenPlay in the IGDN booth (#2437) at GenCon 50 and receive a free discount code for a PDF copy. You can find additional ScreenPlay treatments, such as Ironbound and Dial M For Monster, at brokenrulergames.net