IGDN at PAX Unplugged!

Pax Unplugged 2017

Some members of the IGDN have headed off to Philly to take part in the first ever PAX Unplugged. With its emphasis on tabletop fun, the IGDN decided to get a booth as well as participate in panels, run games, and see what all the excitement is about.

The IGDN booth is #343, and will include such games as: Synthicide, Dreamchaser, Catthulhu, Murders & Acquisitions, and the CAPERS preview edition. There will also be GM screens, dice, and other accessories for some games. Pete Petrusha will be at the booth throughout the con, and will have a matching word game for people to try out. Other IGDN members you might spot at the booth or around the convention are Craig Campbell, John Kennedy, and Jack Berberette.

The Indie Game Bazaar booth is #414, and will be selling Emily Care Boss’s Romance Trilogy, along with her other games. They will have other small press indie rpgs as well.

The Magpie Games booth is #442, and will include new releases like Bluebeard’s Bride, Pasión de las Pasiones, and The Ward. They’ll also have copies of Urban Shadows, Masks: A New Generation, Epyllion: A Dragon EpicVelvet Glove, and more!

Make sure to catch Danielle at her GMing panel at noon on Saturday in the Dragon Auditorium. If you miss her there, drop by the John Wick Presents booth (#438) to say hi!

Joel Sparks will be running his new board game at Unpub on Saturday, CRUISE — The Game of Competitive Tourism!. Craig Campbell will be running both CAPERS and Die Laughing while Pete Petrusha will be running Dreamchaser and the Whispering Road over at the Games on Demand room, so be sure to check out these games.

And don’t miss Marissa Kelly’s Small Talk: Proper Game Mastering at 1 pm on Sunday! She’ll be sitting down with Luke Crane at the Kickstarter booth, #740.

Have a great con!

Dreamchaser: A Game of Destiny at Gen Con 50!

Dreamchaser Imagining Games 2017If you could live out any story, any moment—what would you experience?

Lead a Rebellion • Ride a Dragon • Win an Academy Award • Free an Innocent Man • Race to the Stars • Restore Your Memory • Get the Girl/Boy • Live to Tell About It • Seal an Ancient Evil • Become the Perfect Weapon •
Solve a Madman’s Riddle • Uncover the Truth…

Your character has a moment, a challenge, a purpose waiting for you. Will you chase it? Will you realize your dream?

No dream is too great or too small…find your strategy for success!

Dreamchaser: A Game of Destiny is an immersive story building game where a game master guides players on a journey to achieve their dream. The players imagine a goal for their game—their story. They let that goal inspire them, imagining characters to play and experiences to have. Experiences they want to share. They live out that story wherever it takes them— a story of pursuing their dreams.

What are people saying about Dreamchaser? Continue reading

Dreamchaser coming to Kickstarter January 24th

Dreamchaser 2017 Imagining GamesDreamchaser: A new roleplaying experience coming to Kickstarter January 24th

Who wouldn’t want to sit down at the table and know for certain — without having to depend on the GM — that you’ll be able to experience an amazing story that hits all of the important, exciting beats?  Or to know that everyone will have essential input on the story?  Few games can promise that, and even fewer can guarantee it.  Dreamchaser does.  Each player decides on one or more “Milestones”, story beats that will appear in the story, that are written with a minimum of context.  These Milestones are arranged in a logical order and placed in the center of the table for everyone to see.  In play, the GM will guide the players through each Milestone in order.  Since the player decides on the beat, but not on its context, our characters get to experience them authentically, since we don’t know how they’ll appear in the story, or even that they’ll go well!  That’s up to our characters.

Unlike most roleplaying games, where you start with a setting and build within its box, Dreamchaser lets you create whatever character you want, and then, due to its focus on narrative mechanics, builds the box around you.  The world, its inhabitants, central conflict, even the genre of the game come organically from player input, but seldom explicitly, which leaves the story free to go in directions no one player will expect.  Dreamchaser gives us the freedom to determine and explore our identity, powers, connections, and essential components of the world and story, both at character creation and throughout play.  Because its focus is on player input and contribution above and before anything else, Dreamchaser is ideal for new players who haven’t had their spark of creativity squelched by more traditional, more restrictive systems.  And since anything goes, no two campaigns will look anything alike, giving it replayability truly limited only by our imagination.

Dreamchaser is a game everyone should experience at least once – but you’ll want to play it again and again.  Whatever you want to experience, whatever your dream, Dreamchaser will make it happen.

Dreamchaser comes to Kickstarter on Tuesday, January 24th.

Jim Dagg
Assistant developer/designer