The Indie Game Developer Network (IGDN) is proud to announce the 2nd annual Indie Groundbreaker Awards, a celebration of indie tabletop games. Last year the Indie Groundbreaker judges judged over 50 entries, with the overall game of the year going to A Real Game.
The Indie Groundbreaker Awards ceremony will be held at the IGDN Gen Con Social on Wednesday August 16th, 2017. Indie games that were published in 2016 are eligible for the award and you can find full eligibility requirements and more information here.
2016 had its highs and lows, but now 2017 is here, and with it comes some changes to the Indie Game Developer Network. Following the elections in December 2016, the IGDN has elected a new leadership team for two-year terms, starting January 2017.
The IGDN accomplished a lot last year, such as introducing the Indie Groundbreaker Awards and expanding our presence at GenCon. We were also able to send SEVEN new designers to Metatopia with the IGDN Metatopia Diversity Scholarship. Our year is starting out with some fresh faces and new ideas, both in the membership list as well as on the Leadership Team. The Indie Game Developer Network has a new slate of board officers:
President – Michelle Lyons-McFarland Treasurer – Brennan Taylor Membership Coordinator – Ryan Schoon Convention Coordinator – Matthew McFarland Marketing Coordinator – Steve Radabaugh Retail Coordinator – Jason Pitre Resource Coordinator – Sarah Richardson
Michelle, Brennan, Ryan and Matthew were all elected into office by the IGDN membership, while Steve, Jason, and Sarah hold positions that are appointed by the President as according the the IGDN By-Laws. All positions are a two year commitment.
The IGDN extends special thanks to those who are stepping off of the board: Eloy Lasanta, Mark Diaz-Truman, Marissa Kelly, and Stentor Danielson. Thank you all so much for your work!
The new Leadership Team has already had its first meeting, and we’re looking forward to seeing what more we can accomplish this year!
We have heard the story before—of farmers’ crops ravaged and animals gone missing. The locals claim some supernatural force is at work. But could their superstitions be true this time?
The Goblins of Kaelnor Forest: A Pathfinder-compatible adventure set in the World of Uteria.
This first-level adventure takes the adventurers into the Kaelnor Forest. While the eastern side of the forest has long been the home of the forest elves, the western side is infested with goblins, boggarts, spiders, and more.
The adventure takes players through the forest, where they must investigate a rumor of mysterious creatures raiding local farms. They begin in South Hollow, a farming community south of Ferryport proper, and will travel deep into the dark, enchanted woods. Are there supernatural creatures in the woods taking the farmers’ stores? Will they survive the strange fey forest?
The adventure comes with 5 pre-made player characters, so players can jump right into the adventure.
A severely mutating AMP has gone missing from her medical facility. The AMPs must track her down and make the ultimate decision: What is Apex’s fate?
In this exciting new AMP: Year Oneadventure by Bill Bodden, you’ll discover the mystery behind Apex’s disappearance and be faced with tough decisions about what to do when the truth is revealed. Evolution of Apex is an 18-page adventure for novice and veteran AMPs alike.
Available from DriveThruRPG and the 3EG Online Store, you can now get your hands on the next adventure set in the AMP: Year One universe.
In collaboration with Double Exposure, the Indie Game Developer Network (IGDN) is offering a sponsorship for a game developer to attend Metatopia, The Game Design Festival. This sponsorship will cover a room, and convention registration, as well as up to $400 of travel expenses. This sponsorship is part of the IGDN’s larger mission of supporting a thriving game design community filled with a diverse and exciting set of voices.
The sponsorship will be awarded to a designer who hails from marginalized communities or whose work supports the discussion and exploration of issues that affect diverse groups. Designers who are interested in applying for the sponsorship must fill out an application form, found here, by October 6th, 2014: https://docs.google.com/forms/d/1xActYijnkdaOIUDfJNS-ZBhZK-yYhzXkvBb5Iz1Dzg0/viewform
It is not a requirement that an applicant’s work is published to be considered for the sponsorship, but they must be working on a game. The IGDN is committed to bringing new and undiscovered talent, especially from diverse communities, into the gaming industry, and the application committee will be looking at a variety of factors in addition to publishing credits. Current IGDN members cannot apply for the sponsorship, although we hope that sponsorship finalists will consider joining the IGDN after Metatopia.
Applications will go to a committee of IGDN members who will look over all the applications and discuss the applicants’ strengths. After they have looked at and discussed each application, they will nominate a winner. The nomination will go to the IGDN President and Treasurer for final approval. Once final approval is made, then the winner will be notified by October 12th, 2014 and arrangements will be made with Double Exposure for payment upon arrival at the convention.
Please publicize this effort, even if you are not interested in applying. We want a diverse set of applicants from all corners of the industry! We look forward to your applications!
This year, the IGDN returned to the Gen Con exhibitors hall with a refined focus: showcase the latest and greatest independent role playing games.
We established the Indie Game Showcase to do just that. Between the ever-busy booth, a popular destination in the main hall, the IGDN also put together a game room where independent games were being run at all hours of the day.
Both the exhibitor booth and the game room were a huge success for us which was both incredibly humbling and incredibly exciting. The interest in the booth’s products and the sheer number of return customers turned this Gen Con
2014 into the IGDN’s largest and most profitable convention to date.
We would like to give a big shout out to everyone who stopped by the booth to chat with the workers or to get the quick pitch and demo some of our available games. It is because of you and your interest in independent games that all of us at the IGDN are able to do what we do!
Special thanks to IPR for lending us grid-wall!
This kind of success will allow us to return to the 2015 convention season with an even bigger and more effective presence. We have great things in store at the IGDN and we can’t wait to share them with you, when the time is right!
So until then, have a great year and we’ll see you all at Gen Con 2015!
The Summer 2014 issue of Savage Insider marks the debut of Volume 2, now published by Obatron Productions.
We’re passionate about Savage Worlds and want to share that with you. Originally envisioned as a 48-page issue, our new format garnered an overwhelming response, allowing us to increase the size by more than 50%. The theme is Rebirth and Reinvention, and it is threaded throughout all the pieces, which can be used across genres.
What’s in It for You
A Special Address from Clint Black on Behalf of Pinnacle Entertainment Group
Two Great Adventures + a Surveyed (between the three you get multiple maps and THREE pages of minis)
Two Features on Mechanics
Other Returning Favorites: Designer’s Diary, Game Prep, Character Gallery, Equipment Corral
Exclusive First Appearances
Two Discounts: A $5 coupon from Pinnacle Entertainment Group and 33% discount from StoryWeaver
Information on Recent Releases and Upcoming Releases, plus Convention Connection
Lower Percentage of Advertisements Than Most Popular Magazines
Live Links from Table of Contents and Text
We can’t wait to hear what you think of this issue. Buy it now and put it to use at your next game.
Savage Insider is focused on the Savage Worlds tabletop role-playing community. Issues frequently include contributions from SW licensees. It has it’s own page on Facebook and Google+, as well as a newsletter.
Savage Insider is published once seasonally, plus once in November as a Pay What You Want issue. Started in 2011 by Aaron T. Huss of Mystical Throne Entertainment, he and his then-assistant editor, Vickey A. Beaver, developed SI as a mainstay of Savage Worlds news and debuts. Today, Savage Insider is published by Obatron Productions under license from MTE and is led by Editor-in-Chief Vickey A. Beaver.
Psionics is a tabletop roleplaying game using the DicePunk System, which was featured in our ENnie Nominated Phantasm (2010).
In Psionics, PCs take on the role of troubled youth with tremendous psychic powers; hunted by The Man, coming to grips with their own unique abilities, the characters must navigate a volatile world with even more volatile gifts.
After a wildly successful Kickstarter campaign, AMP: Year One is now available in PDF and ready to supercharge your gaming sessions.
In AMP, you’ll become super-powered individuals with Accelerated Mutant Potential and gain any number of amazing powers. What you do with those powers is completely up to you; in AMP there are no heroes, no villains, only hard choices.The game is available now in PDF through DTRPG and the 3EG Online Store. It will be available in print at Gencon 2014.