IGDN at PAX Unplugged!

Pax Unplugged 2017

Some members of the IGDN have headed off to Philly to take part in the first ever PAX Unplugged. With its emphasis on tabletop fun, the IGDN decided to get a booth as well as participate in panels, run games, and see what all the excitement is about.

The IGDN booth is #343, and will include such games as: Synthicide, Dreamchaser, Catthulhu, Murders & Acquisitions, and the CAPERS preview edition. There will also be GM screens, dice, and other accessories for some games. Pete Petrusha will be at the booth throughout the con, and will have a matching word game for people to try out. Other IGDN members you might spot at the booth or around the convention are Craig Campbell, John Kennedy, and Jack Berberette.

The Indie Game Bazaar booth is #414, and will be selling Emily Care Boss’s Romance Trilogy, along with her other games. They will have other small press indie rpgs as well.

The Magpie Games booth is #442, and will include new releases like Bluebeard’s Bride, Pasión de las Pasiones, and The Ward. They’ll also have copies of Urban Shadows, Masks: A New Generation, Epyllion: A Dragon EpicVelvet Glove, and more!

Make sure to catch Danielle at her GMing panel at noon on Saturday in the Dragon Auditorium. If you miss her there, drop by the John Wick Presents booth (#438) to say hi!

Joel Sparks will be running his new board game at Unpub on Saturday, CRUISE — The Game of Competitive Tourism!. Craig Campbell will be running both CAPERS and Die Laughing while Pete Petrusha will be running Dreamchaser and the Whispering Road over at the Games on Demand room, so be sure to check out these games.

And don’t miss Marissa Kelly’s Small Talk: Proper Game Mastering at 1 pm on Sunday! She’ll be sitting down with Luke Crane at the Kickstarter booth, #740.

Have a great con!

Synthicide online store now open!

You can now order PDFs, books, dice, and GM screens through the Synthicide online store!

store.synthiciderpg.com

The Story

Synthicide has been described as “Firefly meets Terminator.” You and your fellow players crew a spaceship, trying to scrape by in a galaxy where robots have rights but humans do not.

Civilization collapsed long ago in the wake of mutant warfare. Survivors toil beneath the bootheel of their privileged Synthetic overlords. The Tharnaxist Church, a corrupt machine cult, suffocates the Galaxy with their tyrannical dogma. Yet you and your friends make a name for yourselves as sharpers, lowly space criminals contracting with gangs and mega-corporations alike.

Dominant Themes

  • Scarcity: You start out broke and starving, though you have plenty of bullets and a ship to fix that.
  • Violence: Murder is not a crime. However, showing a little mercy might just make you a friend in this crazy Galaxy.
  • Corruption: Almost every institution is looking out for itself, and sees humans as disposable pawns. If you can raise up the ranks, you could change this or sway it to your advantage.
  • Mystery: You may have a spaceship, but you don’t know much about what’s left of the Galaxy. As you and your allies make names for yourself, you will get caught in a mess of faction intrigue and ancient discoveries.
  • Synthicide: It’s the name of the game, and it’s inescapable. A robot will oppose you at some point, whether you’re hired to kill it or not. In order to survive, you will have to commit the one crime that still counts.

The Game

Use Synthicide‘s simple 1d10 system to breeze through high-action stories of violence, corruption, and betrayal. Battle mechanics are quick and brutal, yet multi-dimensional. You can imagine clever ways to get the upper hand. Sow chaos by overloading a generator, blast everything out the airlock or pin enemies with covering fire; it’s up to you. Earn enough money to buy your next meal or a better gun, and try to stay one step ahead of your enemies!

Game Mastering

Synthicide is focused on supporting the GM with quick tools, speeding up session planning and improvisation. These automated tools take care of the heavy lifting so you can focus on storytelling. While easy to use, they keep the game mechanics concrete, so you as you tell the story, you can get as deep and gamey as you want. Try it out! Check out following links:

NPC Generator

Select a level, character type, a power, and then you’re off! You created a unique NPC that can help or harm the players. Try it here: http://www.synthiciderpg.com/generator/npcGenerator.html

Trap Generator

Need a trap? Set a level, affected attributes, and what knowledge is needed to overcome it. No longer must you dig through pages of trapped doors and whirling blades to surprise your players. Try it here: http://www.synthiciderpg.com/generator/trapGenerator.html

Mission Generator

If the players want to pick up a quick job for some easy cash, use the Mission Generator! It will provide a randomized outline for objectives, challenges, and fair payment. Try it here: http://www.synthiciderpg.com/generator/missionGenerator.html

Buying Options

The hardcover book + PDF is $60. A bundle of the book, custom metal dice, and the case-made GM screen is available for $100.

store.synthiciderpg.com