IGDN at BreakoutCon 2017

The IGDN is taking over Toronto! A large number of our members are going to be at BreakoutCon, March 10th to 12th. Breakout is quickly becoming a convention with one of the largest RPG tracks in Canada with three days of 24/7 gaming!

IGDN Breakout Guests includes:

Emily Care Boss

Maggie Carroll

Todd Crapper

Stentor Danielson

Jonathan Lavallee

Michelle Lyons-McFarland

Matthew McFarland

Jason Pitre

Fraser Ronald

If you’re in the area, you should head out to BreakoutCon and check out these amazing games that are being run by our members! You can hang out, chat about games with everyone, and see what amazing

Here are some amazing games being run by IGDN members.

 

Emily Care Boss is running the following games:

Ere Camlann larp

In the time of legend, Arthur, Guinevere and Lancelot fought, loved and conquered. Play out the quests and romance of this tragic tale. A live action drama, with adventurous storytelling interludes for the knights’ quests. An original system from the Romance Trilogy.

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IGDN at Dreamation 2017

Several IGDN members will be at Dreamation, a gaming convention held in Morristown, New Jersey, hosted by the Double Exposure team. The convention features tabletop RPGs, board games, and LARPs. This year Dreamation goes from Thursday, February 16th through Sunday, February 19th. Come play games with some of the designers, or just hang out with them during down time!

Check out the following games by IGDN companies:

Encoded Designs will be running:

Hydro Hackers

Hydro Hacker Operatives: Red Water Blues is a game where you are a team of hydropunk Robin Hoods stealing water from rich corporations in order to keep your neighborhood alive.

Genesis of Legend will be running:

Circle of Power

Circles of Power is a game about social justice wizards, powered by the apocalypse. It’s a game about the Wise, who wield the secret fire in service to their marginalized communities.

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2017 Indie Groundbreaker Awards Now Accepting Submissions!

2017 IGDN Groundbreaker Award

The Indie Game Developer Network (IGDN) is proud to announce the 2nd annual Indie Groundbreaker Awards, a celebration of indie tabletop games. Last year the Indie Groundbreaker judges judged over 50 entries, with the overall game of the year going to A Real Game.

The Indie Groundbreaker Awards ceremony will be held at the IGDN Gen Con Social on Wednesday August 16th, 2017. Indie games that were published in 2016 are eligible for the award and you can find full eligibility requirements and more information here.

Good luck to all who enter!

Dreamchaser coming to Kickstarter January 24th

Dreamchaser 2017 Imagining GamesDreamchaser: A new roleplaying experience coming to Kickstarter January 24th

Who wouldn’t want to sit down at the table and know for certain — without having to depend on the GM — that you’ll be able to experience an amazing story that hits all of the important, exciting beats?  Or to know that everyone will have essential input on the story?  Few games can promise that, and even fewer can guarantee it.  Dreamchaser does.  Each player decides on one or more “Milestones”, story beats that will appear in the story, that are written with a minimum of context.  These Milestones are arranged in a logical order and placed in the center of the table for everyone to see.  In play, the GM will guide the players through each Milestone in order.  Since the player decides on the beat, but not on its context, our characters get to experience them authentically, since we don’t know how they’ll appear in the story, or even that they’ll go well!  That’s up to our characters.

Unlike most roleplaying games, where you start with a setting and build within its box, Dreamchaser lets you create whatever character you want, and then, due to its focus on narrative mechanics, builds the box around you.  The world, its inhabitants, central conflict, even the genre of the game come organically from player input, but seldom explicitly, which leaves the story free to go in directions no one player will expect.  Dreamchaser gives us the freedom to determine and explore our identity, powers, connections, and essential components of the world and story, both at character creation and throughout play.  Because its focus is on player input and contribution above and before anything else, Dreamchaser is ideal for new players who haven’t had their spark of creativity squelched by more traditional, more restrictive systems.  And since anything goes, no two campaigns will look anything alike, giving it replayability truly limited only by our imagination.

Dreamchaser is a game everyone should experience at least once – but you’ll want to play it again and again.  Whatever you want to experience, whatever your dream, Dreamchaser will make it happen.

Dreamchaser comes to Kickstarter on Tuesday, January 24th.

Jim Dagg
Assistant developer/designer

IGDN Welcomes New Board of Officers

2016 had its highs and lows, but now 2017 is here, and with it comes some changes to the Indie Game Developer Network. Following the elections in December 2016, the IGDN has elected a new leadership team for two-year terms, starting January 2017.

The IGDN accomplished a lot last year, such as introducing the Indie Groundbreaker Awards and expanding our presence at GenCon. We were also able to send SEVEN new designers to Metatopia with the IGDN Metatopia Diversity Scholarship. Our year is starting out with some fresh faces and new ideas, both in the membership list as well as on the Leadership Team. The Indie Game Developer Network has a new slate of board officers:
IGDN 2017 leadership Team

President – Michelle Lyons-McFarland
Treasurer – Brennan Taylor
Membership Coordinator – Ryan Schoon
Convention Coordinator – Matthew McFarland
Marketing Coordinator – Steve Radabaugh
Retail Coordinator – Jason Pitre
Resource Coordinator – Sarah Richardson

Michelle, Brennan, Ryan and Matthew were all elected into office by the IGDN membership, while Steve, Jason, and Sarah hold positions that are appointed by the President as according the the IGDN By-Laws. All positions are a two year commitment.

The IGDN extends special thanks to those who are stepping off of the board: Eloy Lasanta, Mark Diaz-Truman, Marissa Kelly, and Stentor Danielson. Thank you all so much for your work!

The new Leadership Team has already had its first meeting, and we’re looking forward to seeing what more we can accomplish this year!

Galileo Games, Inc. Releases Heart of the Fury, the Latest Supplement in the Bulldogs! Line

Galileo Games announces the release of Heart of the Fury, an extended campaign for Bulldogs! This 260-page adventure campaign includes a dozen different adventures and new rules for Bulldogs! campaigns. Heart of the Fury adds a new Psychic skill and stunts to add mental powers to the game, three new playable alien species, and an excellent example of how how to craft a full arc campaign to players’ own Bulldogs! game.

“Gareth Hanrahan is one of the best campaign designers in the business,” said publisher Brennan Taylor. “I was extremely pleased he decided to work with us to develop this epic supplement for Bulldogs! It’s truly monumental, the book ended up even bigger than the core book in the end. It’s a great opportunity for players to explore long-term play in the Bulldogs! universe.”

“The Bulldogs! setting has a number of guns built into it, and I took great and unbridled glee in running around pulling as many triggers as I could. Now, it’s up to the player characters to start dodging,” said Gareth Hanrahan.

Bulldogs! is a high action space adventure role-playing game about blasters, faster-than- light travel, starship dogfights, and ambushes by space pirates in rarely traveled star lanes. The 2016 edition of Bulldogs! uses the latest Fate Core system to bring out the space adventurer in players.

Heart of the Fury
was released for sale in electronic format on Wednesday, December 21 st . The product is available direct to consumers on DriveThruRPG and Indie Press Revolution.

Shoot Cows Comes to Amazon Prime

Shoot Cows 2 boxMilton Roe Creative, LLC. is proud to announce that “Shoot Cows,” along with its first expansion “Shoot Cows 2: Swine Fu” has debuted on Amazon Prime, enabling fans all over the US to take advantage of Amazon Prime’s fast, free shipping.

Mad Cow Disease has mutated and each species of cow has reacted differently. Some have turned into zombies, others have gained sentience, and some have mutated into horrific monstrosities. Each player takes control of a party of Survivors as they explore the many locations of Holstein City. Do battle with cattle in this every-man-for-himself survival card game, where you’re trying to outwit not only the other players, but also the herd of killer cows. You may even have to temporarily team up with your opponents in order to survive — just remember, there can be only one winner!

Shoot Cows 2: Swine Fu “ups the steaks” even more with powerful martial arts pigs who’ve allied themselves with the hooved horde. It also introduces Kung Fu event cards that can turn the tide of battle — keeping your hand full, and the action fast. If you’re a fan of Munchkin-style explore/fight/double-cross card games, you’ll love the madcap mayhem and pun-filled action of Shoot Cows, and Shoot Cows 2: Swine Fu!

Master Story Creators Anthology 3: Horror book launch on November 26

Master Story CreatorsThe third volume of Talecraft Publishing’s Master Story Creators Anthologies will be launched this 26th of November. Tobie Abad is counted among the authors chosen to be part of the anthology. If you happen to be in the Philippines on that date, feel free to swing by and join the launch. The event is from 6 – 8pm at the U-View Theatre, Fully Booked at the Fort.

Synthicide now available for pre-order

SynthicideWhen robots are gods, killing humans is fair game. A new tabletop RPG about a hostile universe where nothing is as it seems.

Synthicide brings the following to your game table:

  • A dark, hostile sci-fi setting where humans are worthless and money is everything
  • A galaxy full of noir adventures and high technology
  • The ACTIONS Rule Codex (ARC), an attribute-based rule-set designed for imaginative role-play and full-throttle combat
  • Automated GM Tools to quickly build NPCs, traps, and mission ideas – all on demand
  • A Plot Twist system with surprises for players and game masters alike
  • Optional rules to up the grittiness and depth of the game, including Faction Heat, Mental Trauma, and Shock Damage

Learn more about the game through its Kickstarter page.

Want in even though the campaign is over? Synthicide is accepting pre-orders through backerkit.