Cast Off – Early Release

Cast Off Jonathan Lavallee & Steve Radabaugh 2017

In a world where the auditions are all mixed up …

IGDN members Steve Radabaugh and Jonathan Lavallee are working together to bring you Cast Off! The Game of Hilariously Inappropriate Casting! for iOS and Android devices!

Cast Off is a movie trivia game with funny voices. Break into teams, choose movie lines and the voice of a well known person who is auditioning for that role. You’ll hand your choices over to your opponents and watch them perform while their teammates try to guess who they’re impersonating and facts about the film in question.

If you love movies, Cast Off is the game for you!

You can check out the video for more details on how to play!

https://youtu.be/iQeAgISj2sQ

Look forward to 5 sets of cards from various movie genres so you can pick and choose what type of films you like, and laugh with your friends! The game comes with the comedy and drama set, but there’s also superhero and animated, science fiction and fantasy, crime and horror, and sports and action.

Read lines from movies like Die Hard, Blues Brothers, Avatar, Ghost Busters, The Dark Knight, and many more.

Jonathan Lavallee is the designer of the original card game. He’s got years of experience making all types of games, from RPGs to Card games to video games. With a particular brand of whimsy and fun Jonathan has worked on Critical!: Go Westerly with Geoff Bottone.

Steve Radabaugh of Radical Bomb Games has been working on the convergence of digital and analogue games since 2013. He has created tools for board games such as Damage Report. He also makes RPG aids, the most popular of which is Fate Core Folio.

Cast Off! Coming soon to a phone or tablet near you! It’s also currently available on DriveThru Cards from Firestorm Ink!

Synthicide online store now open!

You can now order PDFs, books, dice, and GM screens through the Synthicide online store!

store.synthiciderpg.com

The Story

Synthicide has been described as “Firefly meets Terminator.” You and your fellow players crew a spaceship, trying to scrape by in a galaxy where robots have rights but humans do not.

Civilization collapsed long ago in the wake of mutant warfare. Survivors toil beneath the bootheel of their privileged Synthetic overlords. The Tharnaxist Church, a corrupt machine cult, suffocates the Galaxy with their tyrannical dogma. Yet you and your friends make a name for yourselves as sharpers, lowly space criminals contracting with gangs and mega-corporations alike.

Dominant Themes

  • Scarcity: You start out broke and starving, though you have plenty of bullets and a ship to fix that.
  • Violence: Murder is not a crime. However, showing a little mercy might just make you a friend in this crazy Galaxy.
  • Corruption: Almost every institution is looking out for itself, and sees humans as disposable pawns. If you can raise up the ranks, you could change this or sway it to your advantage.
  • Mystery: You may have a spaceship, but you don’t know much about what’s left of the Galaxy. As you and your allies make names for yourself, you will get caught in a mess of faction intrigue and ancient discoveries.
  • Synthicide: It’s the name of the game, and it’s inescapable. A robot will oppose you at some point, whether you’re hired to kill it or not. In order to survive, you will have to commit the one crime that still counts.

The Game

Use Synthicide‘s simple 1d10 system to breeze through high-action stories of violence, corruption, and betrayal. Battle mechanics are quick and brutal, yet multi-dimensional. You can imagine clever ways to get the upper hand. Sow chaos by overloading a generator, blast everything out the airlock or pin enemies with covering fire; it’s up to you. Earn enough money to buy your next meal or a better gun, and try to stay one step ahead of your enemies!

Game Mastering

Synthicide is focused on supporting the GM with quick tools, speeding up session planning and improvisation. These automated tools take care of the heavy lifting so you can focus on storytelling. While easy to use, they keep the game mechanics concrete, so you as you tell the story, you can get as deep and gamey as you want. Try it out! Check out following links:

NPC Generator

Select a level, character type, a power, and then you’re off! You created a unique NPC that can help or harm the players. Try it here: http://www.synthiciderpg.com/generator/npcGenerator.html

Trap Generator

Need a trap? Set a level, affected attributes, and what knowledge is needed to overcome it. No longer must you dig through pages of trapped doors and whirling blades to surprise your players. Try it here: http://www.synthiciderpg.com/generator/trapGenerator.html

Mission Generator

If the players want to pick up a quick job for some easy cash, use the Mission Generator! It will provide a randomized outline for objectives, challenges, and fair payment. Try it here: http://www.synthiciderpg.com/generator/missionGenerator.html

Buying Options

The hardcover book + PDF is $60. A bundle of the book, custom metal dice, and the case-made GM screen is available for $100.

store.synthiciderpg.com

Tobie Abad back in local news!

7th Sea: Pirate Nations John Wick Presents 2017

Pinoy’s contribution to an award winning role-playing book celebrated in local news!

Tobie Abad of TAG Sessions was once again featured in GMA Network’s online portal on September 13, 2017. The article this time focused on his participation and contribution as a freelancer to the book, 7th Sea: Pirate Nations, which won a silver ENnie in the Best Supplement category.

In the Philippines, interest in role-playing games was prevalent during the mid 90s but dropped steeply with the influx of MMORPRGs (Massively Multiplayer Online Role-playing games) and the negative press coming from religious camps. The recent upswing in interest in tabletop hobbies can be attributed to the rising interest in board games as well as the active efforts of various groups to introduce the hobby via small conventions and open table events.  Given local news typically features articles on showbiz and politics, the small focus on the hobby was quite unexpected. GMA Network is one of the two major news outlets in the Philippines. Hopefully, this also can reflect an upward trend in the interest in table top gaming as a hobby and perhaps inspire more people to try getting into gaming.

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Fraser Ronald Launches His Patreon!

Patreon Covers Swords Edge Publishing 2017

Fraser Ronald, the RPG designer behind Sword’s Edge, Nefertiti Overdrive, Centurion, and Sword Noir, has launched his Patreon. His fiction has been published in On Spec, Black Gate, and Fantastic Stories. He was a co-host on the modern gaming podcast the Accidental Survivors and is now a co-host on the Ottawa Game Publishers Podcast.

This Patreon will support monthly electronic releases of adventures, games, and some genre fiction. Some of the adventures will be designed for convention play, meaning they are one-shots that run about four hours. Other adventures will be longer stories designed as campaigns. The RPGs will be under 50 pages, with simple mechanics geared toward supporting strong narratives. The genre fiction will be mostly fantasy short stories, but may also include novel-sized serial fiction.

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Metatopia Scholarship Now Live!

Metatopia 2017 Double Exposure, Inc. 2017

The application for the Metatopia scholarship is now live, and each and every designer from a marginalized community working on their first game is encouraged to apply. This includes women, PoC, and LGBTQIA.

Apply here: https://goo.gl/HZ5EW1

The scholarship is a joint effort between the Indie Game Developer Network and Double Exposure, Inc. to raise the number of diverse designers in the field. It does this by sending a group of new designers to Metatopia to playtest their game. The scholarship provides a travel stipend, designer badge, and room for the duration of the conventions. Scholarship winners will also be matched with a mentor and will join the rest of the scholarship recipients for breakfast every day to talk through their experience.

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IGDN Member makes local news in Manila

A Single Moment TAG Sessions 2017

Tobie Abad of TAG Sessions was featured in GMA Network’s online portal on August 29, 2017. The article focused on his game, A Single Moment, being the Runner Up for Best System in the recently concluded Indie Groundbreaker Awards 2017. Hopefully, the article will encourage even more new creators to take the stab at releasing their work and finding their audience. It isn’t common for the local media to even be interested in role-playing game events or affairs, so the article was definitely a pleasant surprise.

Here’s an excerpt:

In the ‘70s, “Dungeons & Dragons” introduced us to the thrills of slaying monsters and saving fantasy kingdoms in the comfort of our homes.

The tabletop role-playing game (RPG) has evolved since then, tackling diverse themes and experimenting with a variety of new mechanics.

Take, for example, Filipino game designer Tobie Abad’s “A Single Moment,” which was runner-up for Best Rules at the 2017 Indie Groundbreaker Awards. The RPG revolves around two samurai—once dear friends, now bitter enemies—whose paths have led them to a single, defining clash that will decide who lives and who dies.

The sword fight, however, is but one aspect of the game. “A Single Moment” explores each character’s motivations and the events in their past that contributed to their enmity. It’s a game as much about emotions and personal philosophy as it is about blood-drenched katana.

Read the full article here:
http://www.gmanetwork.com/news/scitech/technology/623750/samurai-themed-a-single-moment-is-one-pinoy-s-gift-to-tabletop-rpgs/story/

Gen Con 50 Highlights

Each and every year the frothing hordes of gamers the world over crash land in Indianapolis, IN for the best four days in gaming. Of course we’re talking about GEN CON, the Super Bowl of tabletop gaming. This year the IGDN was there en masse. Our companies were represented well and everyone had a complete and total blast. To all those who came by our booths and played our games and hung out, thank you! Here is a recap of some the goings-on from IGDNers.

The ENnie Awards

“Evil Hat’s Bubblegumshoe was in fierce competition for the Best Family Game, along with two other amazing IGDN games: Epyllion and Masks: A New Generation. But the care taken by Tiara Lynn Agresta in making it beautiful and readable, and by the whole creative team in making it a game adults and younger folks could enjoy seems to have paid off. It felt good to see the Silver go to Magpie’s Masks. So many thanks to the people who fell in love with our sleuths and gave Bubblegumshoe the gold!”

– Emily Care Boss

The ENnies, EN World’s annual award show, is an industry shaper. That site is the one-stop shop for RPG reviews online, so we’re very pleased to have had numerous winners and nominees across many categories!

One of the highlights of the evening was Bubblegumshoe, co-designed by our very own Emily Care Boss, taking the gold in the Best Family Game category. This category also featured Magpie Games’ Masks (which won silver) and Epyllion. Continue reading

We Used To Be Friends Theatre

We Used To Be Friends 2017 Firestorm InkIGDN Member Jonathan Lavallee is excited to share an actual play podcast using his upcoming game We Used To Be Friends. Openly Gamer Theatre has put together a great cast to blend a radio drama and an actual play session where you get a radio drama for scenes, and then in between there’s discussion on how the game works and what ideas or questions they have for what’s going on in between. It’s a great blend that highlights some of the great things about actual play podcasts while at the same time giving a more immersive product. Continue reading

The Book of the Tarrasque at Gen Con 50!

The Tarrasque, the unkillable challenge. Do you have what it takes to fight the monster? Do you have what it takes to run the Tarrasque?

How do you begin to tackle something so epic, so incredible? What do you do if your players are ready for it? That’s where The Book of the Tarrasque comes in!

The Book of the Tarrasque is 75+ pages of advice, rules, handouts, history, paper miniatures, and adventure. Plus an interactive handouts packet lets you make your own paper miniature, print maps, log the epic game, organize optional rules, and more!

The Book of the Tarrasque will be available in the IGDN booth (#2437) at GenCon 50!

The Book of the Tarrasque features:

  • New 5e rules that restore elements from previous editions (like regeneration and trample attacks) and add new options to challenge any group, no matter how powerful or prepared
  • An in-depth look at possible tactics brought to the table by players, as well as an in-depth look at the utility of many magic items against the Tarrasque
  • The most complete history anywhere of the Tarrasque in mythology, D&D history, other game systems, and even where it is an easter egg in other media
  • A foreword by Ed Greenwood
  • A robust set of handouts, recompiled stat sheets, paper miniatures, game logs, and large format scaled maps
  • A complete adventure to challenge 15th through 20th level characters and bring them against the Tarrasque.

The Book of the Tarrasque is for use with the 5th edition of the world’s most popular role playing game and grows it to epic proportions.

Are you ready to be epic? Find out by picking up The Book of the Tarrasque in the IGDN booth (#2437) at GenCon 50!

 

Wrath of the Autarch at Gen Con 50!

In the spring, we finished the western keep. It was ready for trade by summertime. We received wheat from the Sunriders in exchange for mana drawn from the Obsidian Wood. In the fall, the Empire laid siege. We were prepared. Many died, but the keep held. Now it is winter and we plan. We will take Dusk’s Ayrie. Strengthen our bonds with the Sunriders. Finish the mana forge. We will not rest. We have seen what the Autarch is capable of. And when summer arrives again, we march…

Wrath of the Autarch is a tabletop kingdom building game. The players create a society over the course of the campaign, called the Stronghold. One player controls the schemes of the Autarch, the ruler of an empire which opposes the Stronghold. The other players control important leaders and heroes from the Stronghold. The campaign ends when either the Autarch is stopped or the Stronghold falls.

Wrath of the Autarch will be available in the IGDN booth (#2437) at GenCon 50! Continue reading