Shoot Cows Comes to Amazon Prime

Shoot Cows 2 boxMilton Roe Creative, LLC. is proud to announce that “Shoot Cows,” along with its first expansion “Shoot Cows 2: Swine Fu” has debuted on Amazon Prime, enabling fans all over the US to take advantage of Amazon Prime’s fast, free shipping.

Mad Cow Disease has mutated and each species of cow has reacted differently. Some have turned into zombies, others have gained sentience, and some have mutated into horrific monstrosities. Each player takes control of a party of Survivors as they explore the many locations of Holstein City. Do battle with cattle in this every-man-for-himself survival card game, where you’re trying to outwit not only the other players, but also the herd of killer cows. You may even have to temporarily team up with your opponents in order to survive — just remember, there can be only one winner!

Shoot Cows 2: Swine Fu “ups the steaks” even more with powerful martial arts pigs who’ve allied themselves with the hooved horde. It also introduces Kung Fu event cards that can turn the tide of battle — keeping your hand full, and the action fast. If you’re a fan of Munchkin-style explore/fight/double-cross card games, you’ll love the madcap mayhem and pun-filled action of Shoot Cows, and Shoot Cows 2: Swine Fu!

Master Story Creators Anthology 3: Horror book launch on November 26

Master Story CreatorsThe third volume of Talecraft Publishing’s Master Story Creators Anthologies will be launched this 26th of November. Tobie Abad is counted among the authors chosen to be part of the anthology. If you happen to be in the Philippines on that date, feel free to swing by and join the launch. The event is from 6 – 8pm at the U-View Theatre, Fully Booked at the Fort.

Synthicide now available for pre-order

SynthicideWhen robots are gods, killing humans is fair game. A new tabletop RPG about a hostile universe where nothing is as it seems.

Synthicide brings the following to your game table:

  • A dark, hostile sci-fi setting where humans are worthless and money is everything
  • A galaxy full of noir adventures and high technology
  • The ACTIONS Rule Codex (ARC), an attribute-based rule-set designed for imaginative role-play and full-throttle combat
  • Automated GM Tools to quickly build NPCs, traps, and mission ideas – all on demand
  • A Plot Twist system with surprises for players and game masters alike
  • Optional rules to up the grittiness and depth of the game, including Faction Heat, Mental Trauma, and Shock Damage

Learn more about the game through its Kickstarter page.

Want in even though the campaign is over? Synthicide is accepting pre-orders through backerkit.

Meet our partners — Albuquerque RPG and Big Bad Con

We’re pleased to partner with Albuquerque RPG and Big Bad Con to sponsor the 2016 Metatopia Scholarship.

Albuquerque RPG is a group dedicated to increasing the diversity both in gamers and in games in the Albuquerque area. We have a number of events that attempt to reach out to the larger gaming community. Over the last fifteen years roleplaying games have undergone a renaissance and we wish to increase the awareness of these smaller games to the community as a whole while encouraging more women and minority gamers and designers. All are welcome in what we strive to make a safe gaming space.

New MexiCon is our annual gaming convention where a wide variety of small press indie games are pitched and played. It is patterned after the Games On Demand venue at Origins Game Fair and is designed to encourage people to try different games. We just finished with our third annual New MexiCon and are already preparing for New MexiCon 2017. We think it is going to be our best year yet!

We are small but we are growing. We just began offering a Metatopia scholarship to allow minority game designers (and those game designers who tackle tough and lesser known stories) who might not be able to go otherwise to make it to Metatopia and take advantage of that huge well of playtesters and game designers there. We have a meetup site dedicated to promoting games of all kinds in the Albuquerque area with weekly games stretching from Traveller and 5th edition D&D to Golden Sky Stories, Inspectres and Millenial Apartment hungers. It is a place where people looking to game can find one.

Big Bad ConBig Bad Con is a non-profit rpg and larp convention in the California East Bay. We are committed to creating a safe, welcoming, and inclusive environment of diverse gamers.

2016 marks us opening our doors to gamers ages 13-17, with an exclusive Teen Track of games, panels, and workshops. We believe that young gamers need age-appropriate games, and all gamers should play in an environment where they feel comfortable expressing themselves freely.

We donate the profits of our con to Doctors Without Borders, run a canned food drive for local food banks, and our vendors donate to a charity of their choice. And as part of our recent Kickstarter campaign to help us expand into teen games, we raised enough money for our Scholarship Fund to give seven people financial assistance to attend.

Big Bad Con’s mission is to provide great games while doing good deeds. We are very proud to be a part of the 2016 Metatopia Scholarship, and are excited to be sending California Bay Area game designers across the country to this amazing event.

Upwind RPG project launches on Kickstarter October 11th!

UpwindFrom the partnership of Biohazard Games and Nocturnal Media – the creators of the Blue Planet RPG, the Midnight d20 setting and the renown World of Darkness series – comes the fantastical new game Upwind – a roleplaying fable of lost science, elemental magic and uncharted skies.

Imagine Bakshi’s classic animated film Wizards has a head-on collision with Disney’s Treasure Planet and the resulting fire is put out with a whole lot of Studio Ghibli’s Castle in the Sky. That, in an unexpected, animated mash-up, is Upwind. The game is a narrative style RPG set in a strange alternate world of floating island nations, flying sailing ships, long lost technology, wild elemental powers, looming war and forgotten legacies. Upwind is powered by the Q-system, an original stakes-based, playing card-driven mechanic that gives every encounter consequences with meaningful, narrative-building outcomes. With its unique bidding rules, Upwind plays as fast as you can tell your story.

The Explorer Knight’s Pledge
To honor the Guild
I so vow
To seek the Knowledge
I so vow
To defend the Kingdoms
I so vow
To defy the Dark
I so vow

We are excited to finally launch our Kickstarter campaign and look forward to sharing the game. If you want to learn more about Upwind check out the Kickstarter and explore our website. If you are interested in our Upwind press kit please follow this link and freely use whatever you need.

#Feminism Game Anthology is an Indiecade Nominee!

#Feminism coverThe #Feminist Editors are proud and delighted to announce that #Feminism is a 2016 IndieCade Nominee. IndieCade is the premier international festival of independent games. Its programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game community.
We’ll be in Los Angeles for the big festival October 14-16. Swing by our display for some fast feminist fun.

About #Feminism:
Looking at the world through a feminist lens reveals absurd, tragic, and fascinating situations. Written by feminists from eleven different countries, #Feminism offers bite-sized takes on contemporary feminist issues. Each of the 34 nano-games in this collection requires between three and five participants, simple (if any) props, and up to an hour of play time. The games range from silly to serious, including scenarios about selfies and rom-coms as well as reproductive rights and domestic violence. And of course, enjoyment has no ideological boundaries—there are games here for participants new to feminism as well as those experienced in making gender arguments on the internet. Get your copy here!

Growling Door Games Announces Monsters for Chill 3rd Edition

GargoyleGrowling Door Games is pleased to announce a Kickstarter for the first antagonist sourcebook for Chill Third Edition, entitled Monsters. Monsters launched on Kickstarter at October 4th and is already 50% funded, with four more weeks to go!

Monsters is a sourcebook in the style of Vampires, Horrors of North America, and other books previously published for Chill 2nd Edition. The book includes material for players and Chill Masters alike:

  • Further expansion on the history of SAVE and how it came to classify creatures of the Unknown using the Garrett System
  • 10 new creatures of the Unknown, including the fearsome gargoyle and the vicious hodag
  • A more detailed look at some of the monsters included in Chill, such as the digital entity
  • New pregenerated characters for use as supporting envoys or as PCs
  • New “campaign-length” cases, meant to string together several investigations and confrontations with the Unknown into a longer story arc
  • A brand-new comic with art by Leonard O’Grady
  • New Edges & Drawbacks for SAVE envoys

The Monsters Kickstarter ends at 11:59PM, EST, on Halloween night. Please join us!

Meet our partners — Ottawa Story Games and Games to Gather

We’re pleased to partner with Ottawa Story Games and Games to Gather to sponsor the 2016 Metatopia Scholarship. There’s still time to apply!

Games to GatherGames to Gather is a non-profit organization based in Portland, Oregon that cultivates an active gaming community through positive action. By exploring awareness-raising and collaborative games we strive to bring people from all walks of life together for potent and insightful play experiences. We believe games that ask questions about what is and what could be have the power to inspire growth and change.

We place an emphasis on games that engage with current social or personal subjects, though there is a place for games that are purely for fun, too. We host monthly events that focus on narrative driven story and role playing games, improvisational freeform games and larp, tabletop games of all sorts and the occasional unclassifiable oddball. To explore this array of games we’ve developed tools and practices to assist players of different preferences in achieving productive play experiences. In addition to our general gaming events we also host events for womyn and girls, and LGBTQIA.

Beyond gameplay, Games to Gather supports a community wide game design effort to develop socially curious and personally expressive games through focus groups, play studies, play testing, game jams, and work sessions. Our objective with game design is to demonstrate that anyone with an idea can make a high quality analog game, with support readily available to all members of the community. Game designers from our community have gone on to win contests, publish their games through successful crowdfunding campaigns, and have been recognized both nationally and internationally at game design festivals around the world.

All of these activities are supported by a robust inclusion-centric conduct agreement that informs community practices at all levels. Games to Gather events strive to be as equitable as possible to people of different lived experiences by providing plenty of information up front, implementing tools that allow players to establish their boundaries with minimal risk of social repercussion, and by balancing events to account for the needs of a dynamic community.

As Games to Gather enters it’s fourth year of operation, we look back on the hundreds of games, stories, and discussions we’ve shared both at monthly meetups and annual festivals, and eagerly look forward to the next chapter: activism through game design. The next year holds the promise of bringing game design to at-risk youth and other community outreach efforts, publishing collections of games and essays, and of course, many memorable games large and small.

Ottawa Story GamesOttawa Story Games is a regional analog game association, centered in the Ottawa-Gatineau region of eastern Canada. Founded by Genesis of Legend Publishing and a cadre of professional organizers, the organization exists to support play, design, and education within our local community.

Ottawa Story Games has a presence at many local conventions, where we sell independent roleplaying games on behalf of local publishers and welcome guests. We organize design meetups and workshops on a periodic basis, with the community coming together for playtesting efforts. Our goal as an association is to foster a vibrant, world-class local design community. We are very proud to partner with the IGDN and Double Exposure to support the 2017 Metatopia Scholarship.