Vajra Enterprises Releases The Man Burns and Makes Classic Books Available as PDFs

The Man Burns coverThe Man Burns, now available from Vajra Enterprises, is the first sourcebook for Seeker, the game of wandering mystics and philosophers on the backroads of weird America. The Man Burns details the yearly Burning Man festival and all the supernormal things Seekers may encounter there. This book is filled with color photographs of the festival and gives details that could be used to run a Burning Man campaign using any system.

Vajra Enterprises has also made Behind the Eyes of Madness, the last of its first-generation books, available for purchase as PDF. Until recently, all of Vajra’s classic game books (including Fates Worse Than Death, In Dark Alleys and Tibet) were only available for purchase in printed format. With the PDF release of Behind the Eyes of Madness, the entire Vajra Enterprises catalog is now available in PDF form. What’s more, when people purchase the PDF of any of these classic books, Vajra Enterprises will donate a printed copy of the book to a non-profit.

For more about The Man Burns, visit
For more about Behind the Eyes of Madness, visit

Cool new stuff coming soon from Nine Dragons

Nihon coverIt is exciting times here in hot and humid Hong Kong! We have several products almost ready fro release and wanted to share a little bit about them with everyone.

First up is Nihon and the City of Edo: Mechas, Mountains, Magic & Mystery. It is an expansion book for our flagship RPG Honour and it details the land of Nihon (Japan) with particular focus on the great capital city of Edo. Nihon is a complex place in the 2022 of Honour, technologically advanced and semi-dependent on the tech of mecha, but also in a state of regression after suffering the trauma of Project Monk. Add to that the presence of new and powerful Inhuman (both Charmed and Demons) and you have a place that offers adventure and intrigue aplenty!

As well as the Nihon book we are happy to announce that The Wedding Banquet, our first official Honour adventure, is ready to go! This is an adventure designed to get GMs and their players into the world of Pangu and the city of Heung Gong (Hong Kong) quickly and easily. The players choose from pre-generated characters (or create their own with the GMs help) and then find their PCs recruited to the “Special Operations Agency” (SOpA) led by the charismatic and enigmatic Chen. Before they know it they are on a security detail at a society wedding that brings together pop stars, billionaires, political power-mongers, back-alley scoundrels and triad kingpins. It’s a security nightmare, and that’s before the real fun kicks off!

We also have these products very close to release, so keep you eyes on this page for more news on:
Syaama (Thailand) expansion book; Tooled Up Teenage Monster Mayhem (Tutemoma) our first board game; The Walled City Gazetteer, a detailed guide to the fascinating inter-planar nexus of Heung Gong; Honour RPG: Chinese Edition, and; our newly designed, newly processed, high detail resin, smooth-as-silk for easy, accurate painting range of customizable miniatures!

Find out more at

Biohazard Games Partners with Nocturnal Media to Publish “Upwind”

Upwind coverUpwind is a new tabletop roleplaying game of lost science, elemental magic and uncharted skies from acclaimed game designer Jeff Barber (Blue Planet, Midnight). Originally developed at Biohazard Games, Upwind is now a joint production with Nocturnal Media. The new roleplaying game is the first of many potential projects.

Imagine Bakshi’s classic animated film “Wizards” has a head-on collision with Disney’s “Treasure Planet” and the resulting fire is put out with a whole lot of Studio Ghibli’s “Castle in the Sky.” That, in an unexpected, animated mash-up, is Upwind.

“Upwind is ‘Tesla-Punk’,” said Stewart Wieck, owner of Nocturnal Media. “Both in its setting and its unique game system, Upwind is unlike any other game I’ve ever published.”

Set in a strange alternate world of floating island nations, flying sailing ships, long lost technology, wild elemental powers, looming war and forgotten legacies,Upwind is a narrative style RPG. Gameplay is powered by the Q-system, an original stakes-based, playing card-driven mechanic that gives every encounter consequences with meaningful, narrative-building outcomes. With its unique bidding rules, Upwind plays as fast as you can tell your story.

“Biohazard is excited to partner with Nocturnal on the Upwind project,” said designer Jeff Barber. “The game has already benefited from Stewart’s enthusiasm, experience and expertise. Our ambitions for the line have grown dramatically in the short time we have been working together and the game will be bigger, more beautiful and reach a much broader audience as a result. I share Stewart’s conviction that games can be forms of art as much as entertainment.”

Upwind will launch as a Kickstarter project next month – October 11th. The campaign will fund a portion of the printing costs for the Upwind core book, the “Knight’s Deck” custom cards and the “Prophecy of the Grand Amplifier” adventure and sourcebook. All these products benefit from a single artistic vision. Illustrator James Stowe has been part of the development process from the beginning and is helping to bring the unique world of Upwind to life.

The Nocturnal Media/Biohazard Games partnership may also mean new life for other Biohazard Games projects. Jeff Barber said, “Our award winning BluePlanet RPG turns 20 next year and fans have long hoped for a rejuvenation of the game and the completion of our original plans for the line. This, among other potential surprises, might finally happen through the new partnership.”

Everything begins this October with the project to fund Upwind. Join the Explorer Knights and sail into the Twilight Frontier!


To honor the Guild.
I so vow.
To seek the Knowledge.
I so vow.
To defend the Kingdoms.
I so vow.
To defy the Dark.
I so vow.

Wrath of the Autarch Now on Drivethrurpg

Wrath of the AutarchWrath of the Autarch is now available on drivethru and rpgnow! If you like kingdom building games, give it a look!

It features: troupe based play, asymmetric conflict between the Autarch player and the Stronghold players, mini-games for diplomacy, infiltration, skirmish, and warfare, as well as systems to trade resources and, of course, build your kingdom!

Wrath of the Autarch has a super team behind it: editing by Amanda Valentine, layout by Nathan Paoletta, and art by Doug Kovacs, Alyssa Maynard, Eric Quigley, Jonny Gray, and John W. Sheldon!

Romance Trilogy available for pre-order

The Romance Trilogy is available for soft-cover pre-order in the US. PDFs of the Romance Trilogy are for sale now. Print on Demand and international orders will be available coming soon.

The Romance Trilogy is a collection of love and relationship themed role playing games plus over 30 rules variations and new settings for the games. From the collaborative and sweet romantic comedy of Breaking the Ice, to the competitive love-triangle of Shooting the Moon, to the intense, live-action exploration of fidelity and our deepest needs in Under my Skin, there is something for everyone.

Mods include:

  • Ere Camlann: an Arthurian setting of Under my Skin
  • Barking at the Moon: an urban supernatural setting for Shooting the Moon
  • Let’s Be Friends: a nostalgic childhood friendship hack of Breaking the Ice

All the games use rules-lite systems with fun mini-games and dramatic techniques that support play and drive home the heartbreak and joy. Many of the games are GMless and collaborative. A portion of the proceeds will go to support the work of charitable organizations Shanti Bhavan Children’s Project and the New England Learning Center for Women in Transition.

With games that accommodate from 1 to 10 mature players.

Come visit to hear about this and all our other games!

Indie Groundbreaker Awards Winners

Indie Groundbreaker Awards logoThe IGDN would like to congratulate all of the winners of this year’s inaugural Indie Groundbreaker Awards.

Most Innovative Game

  • Winner: 183 Days
  • Runner Up: Ten Candles

Best Art

  • Winner: Fall of Magic
  • Runner Up: Les Petites Choses Oubliées

Best Rules

  • Winner: Death of Legends
  • Runner Up: 14 Days

Best Setting

  • Winner: Downfall
  • Runner Up: Snow White

Game of the Year

  • Winner: A Real Game
  • Runner Up: Sign

Huge thanks as well to all of the excellent games submitted for consideration this year. It’s wonderful to see so much great work being done in the independent game publishing world!

Age Past Revised Core & Companion launches on Kickstarter

Age Past Kickstarter headerSMG is proud to announce the crowdfunded launch of the Age Past Revised Core & Companion on August 1st, 2016. This includes, as it’s main effort, two hardback books. The first is a 400 page revised core rule book, updated from the 2013 published Age Past game. The second is a 112 page companion book that provides additional and optional rules, as well as in depth content on the desert regions of the Incian Sphere. Age Past is a tabletop RPG, set in the Incian Sphere, a world of dark dangers, powerful magic, and political strife. The game provides an immersive experience by providing players with hundreds of options to create their own perfect archetype. Many of the character options may be taken three to four times, allowing for literally millions of combinations. No two characters will ever be the same. Archetypes are given drives, or missions selected by the player, that helps integrate them into the world. A core game mechanic also supports PC through a crystal ball effect. From the future’s point of view, each PC has done something to change the course of history. This integration, using the concepts of destiny, drives, player agency, and archetypes, provides a deep RPG experience.

Characters are created using a level and build point system. As a hero levels she gains additional BP. The BP is used to buy powers and abilities each with its own set cost. The cost of the power indicates its overall strength in the game world. Also, powers can only be taken at certain levels. This creates a redundancy in regards toward balance, with both the cost of the ability and level cap acting as buffer against exploitation. Powers are designed to work. An Archetype, of any sort, will do what it is designed to. Due to the vast array of options even similar type characters, such as warriors, will be built vastly different.

Age Past coverPlayers can also tailor their own RPG experience by building very simple or complex PC. Overall, there is an extremely high level of player agency in Age Past, for the player herself but also for her PC.

The books are supplemented with amazing full color art, in game short fiction, and creative captions. Included is a GM screen, monster creation guide with 70 pre-made monsters, design your own pet, adventuring guide, and GM tools.

Please feel free to check out our Kickstarter. Here you will find fully written and formatted sample RPG books in full color, along with a fielded PDF character sheet.

Empire’s Reign for The Ninja Crusade 2nd Edition Now Ruling Kickstarter

NinjaCrusadeEmpiresReignThere are two sides to every story. In the Ninja Crusade 2nd Edition you played as warriors seeking to defeat the Izou Empire and bring an end to their tyrannical rule. In Empire’s Reign, you get to be the tyrants. Of course, “tyrant” is all a matter of perception.

This time, you’ll get to be part of the Izou Army. Instead of choosing a clan, pick from one of several Assignments including Engineer, Executioner, Silver Blade, Golden Lion and others. Get an inside look at the army and new insight into the Emperor’s mysterious resurrection. With Empire’s Reign you won’t just go behind enemy lines—you’ll be part of them.

In addition to funding this new sourcebook, Third Eye Games is raising funds for a second print run of The Ninja Crusade 2nd Edition. Our first batch of 500 has nearly sold out, and we’d like to make more of these beautifully illustrated hardcover books available. If we exceed our funding goal, we’ll develop additional sourcebooks to add to the growing The Ninja Crusade game line.

Good fortune favors the bold. Don’t miss your opportunity to support Third Eye Games in our quest to expand The Ninja Crusade. Visit Kickstarter to pledge your allegiance to the Empire today.

Contribute to the Metatopia Diversity Scholarship!

TL;DR – Help us raise money to bring EVEN MORE folks to Metatopia this year.

For the past two years, the Indie Game Developer Network has administered a Metatopia Sponsorship to expand the diversity in the indie tabletop game community. In essence, we bring new designers to Metatopia, securing a badge and a room for them and paying their travel costs to make it affordable to join the largest gathering of tabletop game designers in the country.

We think it’s crucial that people who don’t usually have access to this kind of environment get actual resources to make the trip, both because they deserve to have a chance to spread their wings and fly and because Metatopia is better off for their presence. In other words, the IGDN believes this is a crucial bridge between the community we have and the community we want.

Sarah Richardson

Sarah Richardson

In 2014, we sponsored Sarah Richardson, a designer who had never been to Metatopia before but had a number of exciting projects that we thought deserved more attention, including her game Bluebeard’s Bride.

In 2015, we sponsored a total of four designers: Alex Helm, Kimberley Lam, André La Roche, and Jay Sylvano. In fact, we raised over $1,000 on GoFundMe to help make last year’s program a reality!

Helm, Lam, la Roche, Sylvano

Helm, Lam, la Roche, Sylvano

The IGDN is already committed to bringing four new designers to Metatopia this year; we’re asking for your help to bring FOUR MORE designers, enough to create our first true Metatopia cohort. We’ll be providing additional mentorship resources, a group lunch every day of the convention, and a followup meeting to make sure these designers get all the resources they need to succeed.

Avonelle Wing and Vincent Salzillo over at Double Exposure (the folks who run Metatopia) have already committed to getting rooms and badges for these folks, so we’re looking for funds to pay for travel expenses to make this happen! We’re also continuing our partnerships, including with Games to Gather (with the support of Jay Sylvano and Tayler Stokes), Big Bad Con (with the support of Sean Nittner) and more!

Do you want a more diverse indie design community?
Do you want to see more women and people of color designing games?
Do you want to see new games like Bluebeard’s Bride or Dog Eat Dog or Steal Away Jordan that shatter expectations?
Do you want to make a literal difference on this issue that we talk about so often (yet often feel stuck trying to solve)?

This is how we can start to solve it. Let’s give the people who deserve to have a shot at Metatopia the resources they need to come to the convention. Let’s show these folks that we really do care about their attendance and contributions. Let’s make this happen!

Join us for the 2016 GenCon Social and Awards Show

The Indie Game Developer Network invites everyone to come by Loughmiller’s Pub and Eatery, 301 W Washington in Indianapolis, for our “Welcome to GenCon” social gathering and the announcement of the winners of the 2016 Indie Groundbreaker Awards.

Meet your favorite indie game designers, or some new faces you haven’t seen before. Enjoy drinks, including themed drinks created specially by Loughmiller’s.

There’s no charge just to come and hang out, but a $10 drink ticket gets you:

  • One drink
  • A PDF bundle of our members’ games
  • An entry into a raffle for physical copies of our award nominees