IGDN member Liz Chaipraditkul was recently on The Gauntlet Podcast, discussing her work as a developer on 7th Sea, how RPGs handle diversity, specifically Orientalism, and much more, including her game Witch: Fated Souls and her recently completed Kickstarter, The Monster. The Gauntlet is a podcast dedicated to discussing games the community is playing, as well as tips for players and GMs.
You can listen to Liz talk at the link below:
We Used To Be Friends is a cooperative teenage detective game that uses the Powered by the Apocalypse Engine. It’s heavily influenced by Veronica Mars, and other noir detective stories like Jessica Jones, Riverdale, and the Philip Marlowe books. Work together to create the mystery, and slowly uncover the clues to figure out who did it. This game is being released through Patreon, and pledging just $5 will get you the PDF version!
One of the exciting ways We Used To Be Friends works is with a focus on cooperative play. You’ll use move like Gumshoe to find clues in scenes, and then Put It All Together to associate those clues with suspects, or create a new suspect to the mystery. Work with three levels of mystery: episode one which will help solve what’s happening now, personal mystery which is something just your character wants to know, and the season long mystery that will change everything. Continue reading
It begins. Not with a whisper, but with a bang. And as the war draws closer to drawing first blood, Chaos has risen from the ashes in a plot to stop you from saving the One Land from total destruction. Will you step forth to save your homeland or will you join the forces of anarchy and watch it burn?
High Plains Samurai: The Rehearsal Edition is now available on DriveThruRPG and RPGNow for a 10-week public playtest. Download 84 pages of wire-fu action in a fantasy land of endless possibilities, wild powers, bullets vs. swords, and so much more… for FREE. From ENnie Award winning publisher and game designer Todd Crapper, High Plains Samurai is the ultimate wire-fu action mash-up combining gunslingers, samurai, steampunk, barbarians, gangsters and superpowers in a post-apocalyptic world torn apart by a war of gods. Complete the various surveys as the game evolves to earn playtest points and achieve rewards when the playtest comes to a close on May 14, 2017. It’s all right here on the HPS Rehearsal Edition page.
Plus, there’s a special incentive to help us fight Chaos. A couple of weeks ago, someone hacked our Twitter account and is masquerading as Chaos. (Pay attention to the rumours that it’s Chaos using their limited powers to creep through to our world… those are currently unconfirmed.) Despite our best effort, this hack continues today so we’ve added a new reward: challenge Chaos to a fight using our @BrokenRuler handle on Twitter and you’ll earn 1 playtest point. That’s enough right there to give you credit in the finished product (scheduled for release in 2018). Show this powerless fiend that we don’t sit back and let someone try to destroy everything we’ve worked so hard to create, show Chaos you are the heroes ready to thwart his plans to destroy the One Land.
Over the coming weeks, the Rehearsal Edition will continue to evolve and we’ll provide additional content, behind-the-scenes videos with the game’s creator, and answer your question on how HPS works. We’d also love to read your own experiences playing HPS – comment below or share them on social media with #SaveTheOneLand or
The GM. We call them by many names: Gamemaster; Dungeon Master; Dragonmaster; Loremaster; MC; Navigator; friend; enemy; frenemy. They keep the games moving, usually downwards along with our HP, oversee the rules, and generally plot our demise. They are, at once, cruise director, narrator, evil mastermind, and the nucleus of our gaming atom. On March 4th each year, we honor these special individuals with GM’s Day, and the IGDN is helping the festivities by offering some of our favorite games at a nice, tidy discount. But you don’t need to be a GM to enjoy the savings! Here are just a few of our offerings this year.
TAG Sessions has numerous games for sale and Tobie Abad’s excellent A Single Moment is right at the top of that list. This innovative RPG is about the flashing moment of a samurai duel, and is for two players.
Eloy Lasanta and Third Eye Games’ entire catalog is participating in the sale! Sins of the Father is one of his newest creations. It’s a game about “spiritual debt”, magic, and evil and uses an especially cool playing card-based resolution mechanic. Give it a look, along with all the other favorites like the AMP series and Ninja Crusade.
Have a look at Todd Crapper’s many games, including ScreenPlay. In this unique story game, you star as writers creating a great work together, developing characters, and telling tales. Based on this ruleset is the Ironbound setting, a dark fantasy game where you tell the story of magick hunters in an original world. Continue reading
Companions’ Tale is a map-making storytelling game about an epic hero—from the point of view of the hero’s companions. You can listen to an actual play on One Shot Podcast, and after years of playtests, the game is now on Kickstarter!
The game is for 3-4 players and takes approximately 2 ½ hours to play. It uses evocative world-building rules, a deck of inspirational themes and art, and a series of rotating roles for shared storytelling. Together, you’ll build the history and culture of the realm, fill in a rich and changing map, and reveal your companions’ tales. Whose version of the hero’s story will become canon, and whose will be a footnote to history?
The Kickstarter launched in February and was quickly funded. The project is open for pledges as it unlocks new Variants, taking your stories in new directions: Continue reading
The IGDN is taking over Toronto! A large number of our members are going to be at BreakoutCon, March 10th to 12th. Breakout is quickly becoming a convention with one of the largest RPG tracks in Canada with three days of 24/7 gaming!
IGDN Breakout Guests includes:
If you’re in the area, you should head out to BreakoutCon and check out these amazing games that are being run by our members! You can hang out, chat about games with everyone, and see what amazing
Here are some amazing games being run by IGDN members.
Emily Care Boss is running the following games:
Ere Camlann larp
In the time of legend, Arthur, Guinevere and Lancelot fought, loved and conquered. Play out the quests and romance of this tragic tale. A live action drama, with adventurous storytelling interludes for the knights’ quests. An original system from the Romance Trilogy.
Several IGDN members will be at Dreamation, a gaming convention held in Morristown, New Jersey, hosted by the Double Exposure team. The convention features tabletop RPGs, board games, and LARPs. This year Dreamation goes from Thursday, February 16th through Sunday, February 19th. Come play games with some of the designers, or just hang out with them during down time!
Check out the following games by IGDN companies:
Encoded Designs will be running:
Hydro Hacker Operatives: Red Water Blues is a game where you are a team of hydropunk Robin Hoods stealing water from rich corporations in order to keep your neighborhood alive.
Genesis of Legend will be running:
Circles of Power is a game about social justice wizards, powered by the apocalypse. It’s a game about the Wise, who wield the secret fire in service to their marginalized communities.
The Indie Game Developer Network (IGDN) is proud to announce the 2nd annual Indie Groundbreaker Awards, a celebration of indie tabletop games. Last year the Indie Groundbreaker judges judged over 50 entries, with the overall game of the year going to A Real Game.
The Indie Groundbreaker Awards ceremony will be held at the IGDN Gen Con Social on Wednesday August 16th, 2017. Indie games that were published in 2016 are eligible for the award and you can find full eligibility requirements and more information here.
Good luck to all who enter!
Who wouldn’t want to sit down at the table and know for certain — without having to depend on the GM — that you’ll be able to experience an amazing story that hits all of the important, exciting beats? Or to know that everyone will have essential input on the story? Few games can promise that, and even fewer can guarantee it. Dreamchaser does. Each player decides on one or more “Milestones”, story beats that will appear in the story, that are written with a minimum of context. These Milestones are arranged in a logical order and placed in the center of the table for everyone to see. In play, the GM will guide the players through each Milestone in order. Since the player decides on the beat, but not on its context, our characters get to experience them authentically, since we don’t know how they’ll appear in the story, or even that they’ll go well! That’s up to our characters.
Unlike most roleplaying games, where you start with a setting and build within its box, Dreamchaser lets you create whatever character you want, and then, due to its focus on narrative mechanics, builds the box around you. The world, its inhabitants, central conflict, even the genre of the game come organically from player input, but seldom explicitly, which leaves the story free to go in directions no one player will expect. Dreamchaser gives us the freedom to determine and explore our identity, powers, connections, and essential components of the world and story, both at character creation and throughout play. Because its focus is on player input and contribution above and before anything else, Dreamchaser is ideal for new players who haven’t had their spark of creativity squelched by more traditional, more restrictive systems. And since anything goes, no two campaigns will look anything alike, giving it replayability truly limited only by our imagination.
Dreamchaser is a game everyone should experience at least once – but you’ll want to play it again and again. Whatever you want to experience, whatever your dream, Dreamchaser will make it happen.
Dreamchaser comes to Kickstarter on Tuesday, January 24th.