Wrath of the Autarch Now on Drivethrurpg

Wrath of the AutarchWrath of the Autarch is now available on drivethru and rpgnow! If you like kingdom building games, give it a look!

It features: troupe based play, asymmetric conflict between the Autarch player and the Stronghold players, mini-games for diplomacy, infiltration, skirmish, and warfare, as well as systems to trade resources and, of course, build your kingdom!

Wrath of the Autarch has a super team behind it: editing by Amanda Valentine, layout by Nathan Paoletta, and art by Doug Kovacs, Alyssa Maynard, Eric Quigley, Jonny Gray, and John W. Sheldon!

Romance Trilogy available for pre-order

The Romance Trilogy is available for soft-cover pre-order in the US. PDFs of the Romance Trilogy are for sale now. Print on Demand and international orders will be available coming soon.

The Romance Trilogy is a collection of love and relationship themed role playing games plus over 30 rules variations and new settings for the games. From the collaborative and sweet romantic comedy of Breaking the Ice, to the competitive love-triangle of Shooting the Moon, to the intense, live-action exploration of fidelity and our deepest needs in Under my Skin, there is something for everyone.

Mods include:

  • Ere Camlann: an Arthurian setting of Under my Skin
  • Barking at the Moon: an urban supernatural setting for Shooting the Moon
  • Let’s Be Friends: a nostalgic childhood friendship hack of Breaking the Ice

All the games use rules-lite systems with fun mini-games and dramatic techniques that support play and drive home the heartbreak and joy. Many of the games are GMless and collaborative. A portion of the proceeds will go to support the work of charitable organizations Shanti Bhavan Children’s Project and the New England Learning Center for Women in Transition.

With games that accommodate from 1 to 10 mature players.

Come visit blackgreengames.com to hear about this and all our other games!

Indie Groundbreaker Awards Winners

Indie Groundbreaker Awards logoThe IGDN would like to congratulate all of the winners of this year’s inaugural Indie Groundbreaker Awards.

Most Innovative Game

  • Winner: 183 Days
  • Runner Up: Ten Candles

Best Art

  • Winner: Fall of Magic
  • Runner Up: Les Petites Choses Oubliées

Best Rules

  • Winner: Death of Legends
  • Runner Up: 14 Days

Best Setting

  • Winner: Downfall
  • Runner Up: Snow White

Game of the Year

  • Winner: A Real Game
  • Runner Up: Sign

Huge thanks as well to all of the excellent games submitted for consideration this year. It’s wonderful to see so much great work being done in the independent game publishing world!

Age Past Revised Core & Companion launches on Kickstarter

Age Past Kickstarter headerSMG is proud to announce the crowdfunded launch of the Age Past Revised Core & Companion on August 1st, 2016. This includes, as it’s main effort, two hardback books. The first is a 400 page revised core rule book, updated from the 2013 published Age Past game. The second is a 112 page companion book that provides additional and optional rules, as well as in depth content on the desert regions of the Incian Sphere. Age Past is a tabletop RPG, set in the Incian Sphere, a world of dark dangers, powerful magic, and political strife. The game provides an immersive experience by providing players with hundreds of options to create their own perfect archetype. Many of the character options may be taken three to four times, allowing for literally millions of combinations. No two characters will ever be the same. Archetypes are given drives, or missions selected by the player, that helps integrate them into the world. A core game mechanic also supports PC through a crystal ball effect. From the future’s point of view, each PC has done something to change the course of history. This integration, using the concepts of destiny, drives, player agency, and archetypes, provides a deep RPG experience.

Characters are created using a level and build point system. As a hero levels she gains additional BP. The BP is used to buy powers and abilities each with its own set cost. The cost of the power indicates its overall strength in the game world. Also, powers can only be taken at certain levels. This creates a redundancy in regards toward balance, with both the cost of the ability and level cap acting as buffer against exploitation. Powers are designed to work. An Archetype, of any sort, will do what it is designed to. Due to the vast array of options even similar type characters, such as warriors, will be built vastly different.

Age Past coverPlayers can also tailor their own RPG experience by building very simple or complex PC. Overall, there is an extremely high level of player agency in Age Past, for the player herself but also for her PC.

The books are supplemented with amazing full color art, in game short fiction, and creative captions. Included is a GM screen, monster creation guide with 70 pre-made monsters, design your own pet, adventuring guide, and GM tools.

Please feel free to check out our Kickstarter. Here you will find fully written and formatted sample RPG books in full color, along with a fielded PDF character sheet.

Empire’s Reign for The Ninja Crusade 2nd Edition Now Ruling Kickstarter

NinjaCrusadeEmpiresReignThere are two sides to every story. In the Ninja Crusade 2nd Edition you played as warriors seeking to defeat the Izou Empire and bring an end to their tyrannical rule. In Empire’s Reign, you get to be the tyrants. Of course, “tyrant” is all a matter of perception.

This time, you’ll get to be part of the Izou Army. Instead of choosing a clan, pick from one of several Assignments including Engineer, Executioner, Silver Blade, Golden Lion and others. Get an inside look at the army and new insight into the Emperor’s mysterious resurrection. With Empire’s Reign you won’t just go behind enemy lines—you’ll be part of them.

In addition to funding this new sourcebook, Third Eye Games is raising funds for a second print run of The Ninja Crusade 2nd Edition. Our first batch of 500 has nearly sold out, and we’d like to make more of these beautifully illustrated hardcover books available. If we exceed our funding goal, we’ll develop additional sourcebooks to add to the growing The Ninja Crusade game line.

Good fortune favors the bold. Don’t miss your opportunity to support Third Eye Games in our quest to expand The Ninja Crusade. Visit Kickstarter to pledge your allegiance to the Empire today.

Contribute to the Metatopia Diversity Scholarship!

TL;DR – Help us raise money to bring EVEN MORE folks to Metatopia this year.

For the past two years, the Indie Game Developer Network has administered a Metatopia Sponsorship to expand the diversity in the indie tabletop game community. In essence, we bring new designers to Metatopia, securing a badge and a room for them and paying their travel costs to make it affordable to join the largest gathering of tabletop game designers in the country.

We think it’s crucial that people who don’t usually have access to this kind of environment get actual resources to make the trip, both because they deserve to have a chance to spread their wings and fly and because Metatopia is better off for their presence. In other words, the IGDN believes this is a crucial bridge between the community we have and the community we want.

Sarah Richardson

Sarah Richardson

In 2014, we sponsored Sarah Richardson, a designer who had never been to Metatopia before but had a number of exciting projects that we thought deserved more attention, including her game Bluebeard’s Bride.

In 2015, we sponsored a total of four designers: Alex Helm, Kimberley Lam, André La Roche, and Jay Sylvano. In fact, we raised over $1,000 on GoFundMe to help make last year’s program a reality!

Helm, Lam, la Roche, Sylvano

Helm, Lam, la Roche, Sylvano

The IGDN is already committed to bringing four new designers to Metatopia this year; we’re asking for your help to bring FOUR MORE designers, enough to create our first true Metatopia cohort. We’ll be providing additional mentorship resources, a group lunch every day of the convention, and a followup meeting to make sure these designers get all the resources they need to succeed.

Avonelle Wing and Vincent Salzillo over at Double Exposure (the folks who run Metatopia) have already committed to getting rooms and badges for these folks, so we’re looking for funds to pay for travel expenses to make this happen! We’re also continuing our partnerships, including with Games to Gather (with the support of Jay Sylvano and Tayler Stokes), Big Bad Con (with the support of Sean Nittner) and more!

Do you want a more diverse indie design community?
Do you want to see more women and people of color designing games?
Do you want to see new games like Bluebeard’s Bride or Dog Eat Dog or Steal Away Jordan that shatter expectations?
Do you want to make a literal difference on this issue that we talk about so often (yet often feel stuck trying to solve)?

This is how we can start to solve it. Let’s give the people who deserve to have a shot at Metatopia the resources they need to come to the convention. Let’s show these folks that we really do care about their attendance and contributions. Let’s make this happen!

Join us for the 2016 GenCon Social and Awards Show

The Indie Game Developer Network invites everyone to come by Loughmiller’s Pub and Eatery, 301 W Washington in Indianapolis, for our “Welcome to GenCon” social gathering and the announcement of the winners of the 2016 Indie Groundbreaker Awards.

Meet your favorite indie game designers, or some new faces you haven’t seen before. Enjoy drinks, including themed drinks created specially by Loughmiller’s.

There’s no charge just to come and hang out, but a $10 drink ticket gets you:

  • One drink
  • A PDF bundle of our members’ games
  • An entry into a raffle for physical copies of our award nominees

Announcing the 2016 Indie Groundbreaker Awards nominees

Indie Groundbreaker Awards logoThe Indie Game Developer Network (IGDN) is proud to be hosting the 1st Annual Indie Groundbreaker Awards at Gen Con 2016 in Indianapolis, IN!

Dozens of games were submitted to our judges, who had the arduous task of sorting through so many great games by so many different people. In the end, they were able to narrow down their selections in each category to 5 Finalists. It is important to note that while a game can be nominated in more than one category, it can ultimately only win one of the awards.

Without further ado, here are our 2016 nominations, in alphabetical order:

Most Innovative Game:

  • 183 Days
  • Autonomy
  • Fall of Magic
  • Hope Inhumanity
  • Ten Candles

Best Art:

  • Fall of Magic
  • Les Petites Choses Oubliées
  • Snow White
  • The Warren
  • Worlds in Peril

Best Rules:

  • 14 Days
  • Death of Legends
  • Hope Inhumanity
  • Urban Shadows
  • The Warren

Best Setting:

  • Downfall
  • Last Days of Anglekite
  • Playing Nature’s Year
  • Snow White
  • World Wide Wrestling

Game of the Year:

  • 183 Days
  • A Real Game
  • Autonomy
  • Downfall
  • Sign

The winners will be announced at the IGDN Social, which takes place the Wednesday of Gen Con (August 3rd) at Loughmillers Tavern, 7 PM.

Hope to see you all there and congrats to all of the nominees!

Vajra Enterprises Releases This is a Dark Ride Second Edition, Free for First Edition Owners

Dark Ride 2nd Edition coverVajra Enterprises has just released the second edition of This is a Dark Ride, the sourcebook for In Dark Alleys about the world’s most famous amusement park. It contains 9 additional pages of material, including a description of the Deserted City’s own amusement park, and an easier-to-read page layout. People who own the first edition can download the second edition for free here.

CHARIOT: Fantasy Role-Playing in an Age of Miracles – now available

Chariot coverAtlantis nears its fall. An empire founded on a dream tears itself apart. Slaves make one last bid for freedom. The precursors of the human race rail against extinction.

You came from this world. Fated to witness the end of the age of miracles, you have the power to make one final difference. You will love and hate for the fate of a world you will not live to see.

Your future lies in the cards. Endings, catastrophe, triumph. Death, the Tower, the Chariot.

What wrongs will you right?
Whom will you save?
What will be your legacy?
Where will you stand in the face of the coming wave?

A game based upon theosophical myth, outsider art, and the dreams of youth by Howard David Ingham (Promethean: the Created, Vampire: the Requiem and Changeling: the Lost).

Chariot looks at the occult Atlantis with fresh eyes, criticising race, class and empire. The game’s Tarot card-based system rewards the building of relationships and the proactive pursuit of conflict.

You can buy Chariot at: